VRayWireColor

This page gives information on the Wire Color Render Element.

Overview

The Wire Color Render Element stores the wireframe color of the object as set in the 3ds Max scene. The color is flat, with no highlights or shadows. This render element can be used to generate masks for objects for use in compositing.

Use VRayWireColor when you wish to separate objects by wireframe color rather than by Object ID or Material ID.

images/download/attachments/38573425/VRayWireColor.png



UI Path:


||Render Setup window|| > Render Elements tab > Add button > VRayWireColor


Parameters

This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:


images/download/attachments/38573425/Max2016_33501_VRayWireColor_UI.PNG


vrayVFB – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.

deep output – Specifies whether to include this render element in deep images.



Common Uses

The Wire Color Render Element is commonly used to create a mask for objects in a scene for color correction or color grading. In the example below, a matte was created for the floor and then used to change the color of the floor by using color correction in composite.

images/download/attachments/38573425/VRayWireColor.png

Wire Color Render Element

images/download/attachments/38573425/purplewirecolor.png

Matte generated from purple wire color
of the Wire Color Render Element

images/download/thumbnails/38573425/BueatyRenderOUT.png

Original Beauty composite

images/download/attachments/38573425/WireColor_FloorCC.png

Color correction of floor using matte