VRaySSS2

This page gives information on the Subsurface Scattering Render Element.

Overview

The VRaySSS2 Render Element stores information calculated from Subsurface Scattering materials (VRayAlSurfaceMtl and VRayFastSSS2) . This render element can then be used to enhance or color-correct just the subsurface scattering component of the image during the compositing process.

images/download/attachments/38573369/Norsouth_SSS2_V01.VRaySSS2.png


UI Path:


||Render Setup window|| > Render Elements tab > Add button > VRaySSS2

Parameters

This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:

images/download/attachments/38573369/VRaySSS2_RE_2018.png


vrayVFB – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.

deep output – Specifies whether to include this render element in deep images.

color mapping Applies the color mapping options specified in the Color mapping rollout of the V-Ray tab in the Render Setup window to this render element. This option is enabled by default.

multiplier – Sets the overall intensity of the render element, where 1.0 is the standard multiplier.

denoise Specifies whether to denoise this render element.

Common Uses

The Subsurface Scattering Render Element is useful for changing the appearance of SSS2 elements after rendering in a compositing or image editing software. Below is an example of its use.


images/download/attachments/38573369/Norsouth_SSS2_V01.VRaySSS2.png
Subsurface Scattering Render Element

images/download/attachments/38573369/Norsouth_SSS2_V01.RGB_color.png
Original Beauty Composite

images/download/attachments/38573369/SSS2Recolor_v02_00000.png
Color of Subsurface Scattering on the candles changed

Compositing Formula

The VRaySSS2 Render Element is added to the Beauty render to form the final image.

images/download/attachments/38573369/VRaySSS2_grpah_00000_00000.png