3.30.05
Official release
Date – March 10, 2016
Download – Build 3.30.05
Bug Fixes
V-Ray
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Fixed artifacts in alpha channel with specific scene when deep merge mode is by z-depth
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Fixed DR servers not proceeding to next frame during animation rendering
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Fixed rarely DR servers not taking part in light cache calculation due to desynchronisation with the render client
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Fixed random pixels in render elements with layered materials
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Fixed random hanging with very low texture cache memory limit and tiled textures
VRay RT
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Matte objects were receiving shadows from themselves
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Switching the input language during ActiveShade session was changing 3ds Max's decimal symbol to point
VRay RT CPU
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Turning on "Enable color map" in Output was clamping textures in Environment and Dome VRayLight texmap slots
VRay RT GPU
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Fixed crash due to very long node user properties string
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Fixed VRayMultiSubTex "Face material ID" and "Random by Node Handle" modes rendering
VFB
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Dragging a button from the VFB toolbar was causing focus freeze
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Mouse cursor was sticking to the the sliders in the lens effects settings
VRayClipper
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The mesh was inaccessible through MaxScript
VRayExtraTex
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Fixed automatic name change when loading a scene saved with older version of V-Ray
VRayHDRI
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Fixed "Use Real-World Scale" option affecting the material editor preview when not using the standard 3ds Max mapping
VRayInstancer
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Fixed crash with ThinkingParticles
VRayGLSLMtl/VRayGLSLTex
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Fixed crash with CUDA error 700 on shader parameters change during ActiveShade
VRaySamplerInfo
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Integer scalar mode was producing wrong results
VRayScannedMtl
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Avoid calculating shadow rays that are not needed
VRayStereoscopic
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Writing deep output was crashing
VRayVolumeGrid
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Fixed Houdini imported grid transformation
vrimg2exr
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Broken output when converting to 16-bit EXR with "Data window" option enabled