Bake Elements

This page gives information about V-Ray Bake Elements that can be output when rendering to textures in 3ds Max.


Overview

The Render to Texture feature in 3ds Max includes several V-Ray output elements (bake elements) in addition to the standard 3ds Max output elements. These V-Ray bake elements correspond to V-Ray Render Elements.

UI Path:

Rendering menu > Render to Texture > Output rollout > Add button > Select bake element > Add Elements button

images/download/attachments/38573560/render_to_texture_output_add_2018.png

images/download/attachments/38573560/add_texture_elements_2018_window.PNG

Bake Elements

The following bake elements are available through the Add Texture Elements dialog. For information on the type of image or data included in each bake element, see the page for the corresponding Render Element.

Bake Element

Corresponding Render Element

VRayBumpNormalsMap

VRayBumpNormals

VRayCausticsMap

VRayCaustics

VRayCompleteMap

RGB_Color

VRayDiffuseFilterMap

VRayDiffuseFilter

VRayExtraTexMap 1

VRayExtraTex

VRayGlobalIlluminationMap

VRayGlobalIllumination

VRayLightingMap

VRayLighting

VRayMatteShadowMap

VRayMatteShadow

VRayMtlReflectGlossinessBake

VRayMtlReflectGlossiness

VRayMtlReflectHillightGlossinessBake

VRayMtlReflectHighlightGlossiness

VRayMtlReflectIORBake

VRayMtlReflectIOR

VRayMtlRefractGlossinessBake

VRayMtlRefractGlossiness

VRayNormalsMap

VRayNormals

VRayRawDiffuseFilterMap

VRayRawDiffuseFilter

VRayRawGlobalIlluminationMap

VRayRawGlobalIllumination

VRayRawLightingMap

VRayRawLighting

VRayRawReflectionFilterMap

VRayRawReflectionFilter

VRayRawRefractionFilterMap

VRayRawRefractionFilter

VRayRawRefractionMap

VRayRawRefraction

VRayRawShadowMap

VRayRawShadow

VRayRawTotalLightingMap

VRayRawTotalLighting

VRayReflectionFilterMap

VRayReflectionFilter

VRayRefractionFilterMap

VRayRefractionFilter

VRayRefractionMap

VRayRefraction

VRaySelfIlluminationMap

VRaySelfIllumination

VRayShadowMapBake

VRayShadows

VRayTotalLightingMap

VRayTotalLighting

Notes

1 – The map for this element can only be set through MAX Script. To do that, add the bake element like any other. Open MAXScript listener and type the following code commands:

bp=$.iNodeBakeProperties (You need to have the object selected to perform this command)

bel=bp.GetBakeElement(1) (The number in brackets corresponds to the bake element creation order.)

The map is set in the bel.texture property.