3.05.01
Beta 1 release
Date – August 20, 2013
New Features
General
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New progressive image sampler
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Simplified main renderer user interface: basic/advanced/expert views for some rollouts; help shortcut buttons
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Extensive optimizations for render speed, especially when using brute force GI
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The Intel Embree library is now integrated into the V-Ray core for static and motion-blurred geometry
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Probabilistic light sampling for scenes with many lights
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Support for render texture mask and render subset from selected objects
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Added reflection/refraction trace sets in the V-Ray object settings dialog
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New streamlined installer
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New "Max ray intensity" parameter to help deal with fireflies in glossy reflections
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New VRayLUT, VRayICC and VRayOpenColorIO textures
VRayPhysicalCamera
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Support for bitmap aperture and optical vignetting
VFB
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Ability to write deep images (OpenEXR 2/vrst/vrsm)
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Support for OpenColorIO color correction
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Lens effects can be applied directly in the VFB
VRayHDRI
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Support for <UDIM> and <UVTILE> tags
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Support for tags in the bitmap file name based on the node user properties
VRayOrnatrixMod
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Optimized rendering and reduced memory usage
VRayProxy
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Ability to render hair from Alembic .abc files
VRayOSLMtl / VRayOSLTex
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New material and texture with support for the Open Shading Language
VRayVRmatMtl
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VRayVRmatMtl material for rendering .vrmat/.vismat files
VRayFastSSS2
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Option for geometry-based sampling for the illumination map
VRayMetaBalls
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New geometric object
VRayClipper
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New geometric object
VRay Quick Presets
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V-Ray toolbar with a button that shows the Quick Presets window
VRay RT GPU
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Support for most render elements
VRayBPTracer
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Initial support for vertex merging
Modified Features
General
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Updated the OpenEXR library to OpenEXR 2
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Optimized the loading of irradiance map files over the network
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The irradiance map prepass now uses the same render region sequence as the main renderer
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Removed the light cache "Number of passes" parameter; this is now handled internally
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"Right Click - vrscene exporter" now uses the V-Ray RT translator instead of MaxScript
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Dynamic bucket splitting towards the end of the image
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Correct "raw" elements for easier compositing (needs the regular and the filter elements to be present too)
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Added "shutter efficiency" option for motion blur
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Multi-threaded saving of images when using "Split render channels" option
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V-Ray lights now support external atmospherics renderers (AfterBurn/FumeFX)
VRayPtex
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Updated the Ptex library to the latest version
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Rewritten the Ptex library texture cache for better multithreading on many-core machines
VFB
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Ability to switch between the most recent images in the history using the 1-9 keys
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Ability to switch between render elements in the VFB using PageUp and PageDown
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The history thumbnails in the VFB now have sRGB color correction if the sRGB setting is enabled
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Support for the "track mouse" option in the VFB for stereo renders
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"Compare" button to toggle comparison view on/off
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Add right-click menu on the border for custom border color selection
VRayExposureControl
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Affect the Nitrous viewports in 3ds Max 2013 and later
VRayMtl
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The "fix dark edges" option is now "on" by default for newly created materials
VRayPhysicalCamera
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The "Show cone" option now respects the pixel aspect ratio
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Added an "auto guess vert. shift" option to keep the vertical shift when moving the camera
VRayDisplacementMod
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Added support for hidden faces for displaced and subdivision surfaces
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Added "static geometry" and UV smoothing options, as well as option to use fast displaced normals
VRayHDRI
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Added "View map" and "Reveal in explorer" buttons
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Ability to automatically generate .ifl files when picking a frame from an image sequence
VRayEdgesTex
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Added "Show subtriangles" option to show tesselation of displaced and subdivision surfaces
VRayHairInfoTex
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The "Random by strand index" option is now supported for VRayFur
VRayHairMtl
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The "Simpify for GI" option is now enabled by default
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Faster rendering of transparent VRayHairMtl material
VRayOptionRE
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Added an option to group g-buffer fragments by Z-depth rather than render ID
VRayColor2Bump
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Added a "bump delta scale" parameter
VRayColor
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Added a "color gamma" option that allows correction of the actual color used for rendering
VRayLight
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Added an "affect alpha" option for the dome lights
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Added an option to lock the dome light texture to the orientation of the light icon in the viewports
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Added the ability to change the wire color
VRayIES
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Support for motion blurred lights
VRayColor
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Added a "Temperature" color mode
ply2vrmesh
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Added support for material IDs in .obj files
vrimg2exr
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Added an option to truncate channel names to 32 symbols
Bug Fixes
General
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Fixed truncated error messages in the V-Ray log for missing textures in 3ds Max 2013 and later
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Some message boxes in 3ds Max 2013 did not display proper Unicode strings
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Set sensible limits to some parameters in 3ds Max
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Increase the max stdio file handles to the maximum possible (2048) on 3ds Max startup
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V-Ray loses its license when RPManager is running
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Low CPU utilization when the irradiance map prepass is calculating background
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The parameters of some render elements did not have proper names in Track View
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Crash/hang when checking/unchecking "V-Ray VFB" option in VRayMtlReflectGlossiness Render Element
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Hang on "Unloading geometry" when cancelling a render during "Presampling displacement"
VRayMtl
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Fixed incorrect (brighter) GI with glass objects with "affect shadows" enabled when they are in front of an area light
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Fixed rare bug with refractions due to precision loss
VRaySphereFade
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Could not edit the gizmo objects list through MaxScript
VRayToon
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Could not edit the exclude list through MaxScript
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Fixed various issues with the include/exclude UI
VRayLightMtl
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Fixed random lighting between renderings with DirectIllumination and CompensateExposure on
VRayLight
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Ability to set higher values for dome light texture resolution
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The light preview in the Nitrous viewport disappeared when the light size if very large
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Brighter glossy reflections of light portals
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Incorrect (brighter) GI with glass objects with "affect shadows" enabled when they are in front of an area light
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Inconsistency between GI on/off when an invisible sphere light intersects geometry
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Dome light looked pixelated in glossy reflections and refractions (light needs to be recreated for the fix)
VRayEnvironmentFog
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Fixed crash after deleting environment fog gizmo and rendering
VRayPtex
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Fixed issue on duplicated objects with modifiers
VFB
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The V-Ray LUT .cube textures does not load if the system decimal symbol is not "."
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Comments section of the VFB history changed the information when it was in Korean
VRayHDRI
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"RGB Offset" and "RGB Level" in the Output rollout had no effect until the Material Editor is opened
VRayDisplacementMod
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If model using the VrayDisplacementMod was X-Ref'd, the displacement is not considered
VRayMultiSubTex
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Issue with drag and drop on the texture button
VRayBlendMtl
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Fixed incorrect diffuse render element with blend material in additive mode inside a 2-sided material
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The "Use irradiance map" option from the base material is now used
VRayStereoscopic
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The helper should append .vrst extension to file names if no extension is specified