V-Ray Next, Update 1
Official Release
Date - Nov 29, 2018
Download - Build 4.10.01
New features
V-Ray/V-Ray GPU
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Add Nitrous viewport IPR support
V-Ray GPU
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Add bucket rendering support
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Add support for the Cryptomatte render element when in bucket mode
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On-demand texture mode support for IPR
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Support for VRayMtl refraction dispersion
V-Ray Cloud
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Lighting Analysis render element support
VRayGLSL
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Ability to read vertex color and vertex alpha from within shaders
VRayInstancer
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Add instancing mode "By particleInteger"
VRayNoiseTex
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A new texmap based on VRayPluginNode that renders the same both on V-Ray and V-Ray GPU and in V-Ray Standalone
VRayHairNextMtl
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Added Glint and Glitter controls
VRayPhysicalCamera
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Rolling shutter effect for motion blur
VRayVolumeGrid
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Add a .getFrameInfo() MAXScript function that retrieves the currently loaded frame info string
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Add support for NVLink for GPU Volumetrics rendering
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Add support for textures in GPU volumetrics
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Implement render and preview of instanced nodes
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Support for instancing volume grids and Particle Shaders using VRayInstancer in 3ds Max
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Support for Scene and Object XRefs
VFB
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Add "Save in image" option to the LUT color correction
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Add Weight parameter for the LUT color correction
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Add an option to save image color corrections to raw .exr and .vrimg files
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Reworked lens bloom and glare lens effects calculation
Modified features
V-Ray
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Lens effects memory and speed improvements
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Improve lighting render elements consistency, automatically enabled for new scenes and when using the adaptive dome light
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Improve light cache preview
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Hide the legacy VRayMap
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Print a warning when using the irradiance map with full light select elements
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Add Chinese tooltip translations
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Add a parameter for additional control of the auto-exposure (renderers.current.camera_autoExposure_compensation)
V-Ray IPR
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Support for most atmospheric effects in IPR mode
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Improve interactive responsiveness with heavy scenes
V-Ray GPU
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Improved image sampling with many (more than 1k) samples efficiency
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Add support for RGB Tint and RGB Multiply textures
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Faster calculations VRayFastSSS2 materials
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Grey out the unsupported subdivs and cutoff parameters for lights, materials and textures
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Reduce memory usage with motion blur
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Speed up loading of 8-bit textures
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Support for "Affect background" with the bucket sampler
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Faster geometry updates during IPR
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Add a warning if there is an unsupported render/bake element
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Add Alembic visibility_list support for VRayProxy
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Add support for GrowFX
V-Ray Cloud
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Add support for the Waves texmap
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Export color corrections settings in .vrscene files
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Support for Dent Map
VRayDisplacementMod
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Improve "Keep continuity" option to weld seams at vertices too
VRayHDRI
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Support for the <frameNum> tag
VRayInstancer
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Improve speed during scene preparation
VRayGLSL/VRayMDL
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Add support for "C++/CPU" CUDA devices rendering
VRayOrnatrixMod
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Implement Ornatrix v6 support for optimized hair data access
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Utilize the width data from the new OX Change Width modifier
VRayOSL
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Implemented the supported wrap modes
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Add more parameters to the vray_subsurface closure
VRayPluginNode
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Add a short description info based on the plugin description
VRayProxy
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Read proxy files on demand so that only visible proxies are loaded
VRayScene
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Instancer is not shown in the viewport
VRayLightSelect
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Add Include/Exclude list by layer selection
VRayOptionRE
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Ability to update the exr metadata parameter in VRayOptionRE with a per-frame MaxScript callback
VRayUnclampedColor
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Remove the "color mapping" parameter
VRayVolumeGrid
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Expose the grid-based motion blur algorithm from Phoenix FD 3.00.01 for use via the 'mbgrid' script parameter
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Support for the new transformation model of OpenVDB caches from FumeFX 5
VFB
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Add docking support for the main window (enabled by the VRAY_VFB_DOCKABLE environment variable)
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Use text labels for the flyout buttons
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Lens effects size to accept values lower than 1.0
V-Ray Toolbar
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Align the newly created camera from "V-Ray Physical Camera" button
V-Ray Bitmap to VRayHDRI converter
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Improve responsiveness and conversion speed
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The "Half" precision option should be on by default
vdenoise.exe
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Ability to apply lens effects from .vrscene files
VRayDenoiser
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NVIDIA AI denoiser uses less GPU memory for denoising
Bug fixes
V-Ray
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Warning messages about invalid bump normals should be printed just once per material
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Reduce slowdown due to repeating attempts to load missing texture files in case many materials refer them
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Very slow elliptical filtering with tiled textures
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Crash with region rendering, with render elements and Previous render set to Darken
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Crash with Forest Pro with VRayLightMtl with Direct illumination enabled
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Rare crash with infinitely recursive processing of 3ds Max progress bar events
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Different brightness with high-resolution renderings with Auto Exposure enabled
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Crash when rendering VRayLightMtl and VRayExtraTex with the same MultiTexture
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Artifacts with adaptive lights in different situations
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The "Direct visualization" option for caustics doesn't work
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Starting a production render after IPR may cancel immediately in some scenes
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Artifacts with Phoenix FD Ocean with Ocean Displacement
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BerconTile map has wrong mapping rendering from .vrscenes
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Different buckets with DR and Auto Exposure
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DR may have watermarks if network is unstable due to license failure
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Update change of geometry type per object (static or dynamic geometry) from the V-Ray object properties while rendering
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NaN pixels in VRayReflection render element
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Random crash when cancelling a batch render in 3ds Max
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Turning Frame Stamp off in the Render Setup is not working if it's on in the VFB
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Tooltip translations are not applied to VRayLight and the V-Ray render elements
VRayLight
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Artifacts in VRayShadows and VRayGlobalIllumination render elements with adaptive dome light or adaptive lights
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Adaptive dome light artifacts in specular in specific situations with max ray intensity enabled
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Artifacts with matte objects (matte for refl/refr = off) and adaptive dome light
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Artifacts with long and thin (like 7000x3) rectangle light
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Transparent objects with "cast shadows" off render black when there is a dome VRayLight behind them
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Dome light affects objects inside other objects with matte turned on
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Crash when rendering with a MAXScript plugin derived from VRayLight
VRayDenoiser
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Super bright lens effects when using the NVidia AI denoiser with very noisy images
V-Ray IPR
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Crash when removing vertices or polygons while IPR is running and motion blur is enabled
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Crash when modifying a texmap attached to VRayDisplacementMod
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Crash when undoing deletions of geometries with VRayDirt
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3ds max crash when using VRayMetaball
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Stalling the whole UI in scenes with many VRayScannedMtls
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Crash when scrubbing the timeline in a scene with VRayMetaball
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Changes to VRaySphereFade parameters are not updated
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Random crash when restarting rendering with VRayOSL
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Crashes when modifying geometry during rendering
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Crash with animated Alembic files when dragging the time slider
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"Hidden lights" option is ignored
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Different exposure when using the Physical camera exposure Control and after toggling the Exposure option off-on with VRayPhysicalCamera
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Set focus distance doesn't update the DOF effect with VRayPhysicalCamera
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Rendering gets stuck when rendering XMesh object
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Black output with more than one VRayDenoiser render elements
V-Ray GPU
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Crash on the second frame with scenes containing lots of animated plugins
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When there is just one light in the scene, adaptive lights unnecessarily resets the progressive buffer
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Crash when loading new scene and IPR is still running
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Unhandled exception when aborting IPR during VRayProxy loading
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Crash when view dependent displacement is used with orthographic projection
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Unhandled exception when VRayPlane is shaded with a VRayLightMtl with Direct illumination enabled
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Wrong path expansion for IFL files if the full path to the IFL is not present
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V-Ray raw image file is saved as 16-bit EXR regardless of the saving settings if VRayOptionRE is not present
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IPR with DR hangs if you drag the time slider
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"RGB Level" of Output map has no effect on Mix map unless "Enable color Map" is checked
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VRayMtl with GGX brdf has incorrect glossiness in some situations
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Sequence rendering stops after few frames on scene with Falloff map
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VRayLight set to "Disc" produces wrong intensity when using the lumens unit
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Environment ZDepth color does not match V-Ray
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Black zdepth pass with "use camera clip boundaries" enabled and the physical camera's clipping planes disabled
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Artifacts with VRayScannedMtl with "Edges Displacement"
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Artifacts with adaptive lights
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Artifacts with adaptive lights and animation sequence
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Animated intensity of VRaySun is not taken into account in IPR
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Artifacts with displacement in scene with very narrow faces
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Geometry with VRayEdgesTex with "Show subtriangles" enabled renders black
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ExtraTex with Ramp driven by facing ratio internally uses no interpolation between positions
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Invisible Dome VRayLight is visible through VRay2SidedMtl with refractive VRayMtl and transparent VRayMtl
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Noisy alpha channel with shadow catcher objects
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Difference in GI generated by matte objects using BF or LC with glossy reflections
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The temperature attribute of the VRayRectLight doesn't work when the light is set to be a "Disc"
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Support for VRayLightMtl's Opacity
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Incorrect VRayPlane bump mapping
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Wrong IPR render with specific scene with render elements
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Fireflies with VRscan car-paint with flakes
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VRayFastSSS2 on GPU gives additional specular artifacts
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Flickering between the first and rest of the frames with Forest Pro and Mesh VRayLight
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VRayRefractionMap, VRayRefractionFilterMap, VRayExtraTexMap result is blank when baking textures
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The "Dim distance" parameter doesn't work with Dome Lights
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Cuda error 700 with VRayHairMtl with VRayHairInfoTex set to "Random by strand index"
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Displacement AutoBump for GPU does not produce correct results
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Issues with textures with either dimension larger than 32768 pixels
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The Invert option of nested Output rollout/map renders wrong
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Invert output option of VRayHDRI texmap is not properly considered when used with multiple materials
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Backburner marks job as failed when there is an error in V-Ray messages for unsupported material
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Wrong render of VRayFur and Ornatrix objects when using VRayUserColor map
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VRayFastSSS2 is producing artifacts when a texture with black areas is loaded as a scatter radius texture
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VRayDiffuseFilter render element for VRayFastSSS2 is rendered incorrect
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VRayLightSelect render element for VRayFastSSS2 is rendered incorrect
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Wrong render of edgesTex on subdivision surfaces
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Artifacts with VRayScannedMtl and Bump multiplier
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VRayEdgesTex not showing up in diffuse channel with IPR
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Random crash with specific heavy scene with animation
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Tint override in Forest Color is ignored when there is texture randomization
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Unhandled exception when changing SSS materials during IPR
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Crash with certain GLSL materials in BRDF mode
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Crash when loading with a scene where geometry map channel info is inconsistent with face count
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SSS artifacts on voxel edges of proxy object due to different voxel splitting on GPU
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Crash when rendering animation with VRayProxy with multiple voxels
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Black transparency effect in a scene with a lot of geometry stacked behind each other
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Matte doesn't work with Multi/Sub-object materials
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Textures from IFL are not updating correctly during IPR
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Animated clipping plane of VRayPhysicalCamera is not exported to .vrscene
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Crash on update with animated meshes with motion blur during IPR
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If there are unsupported elements baking output is wrong due to messed elements order
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Unhandled exception with VRayPlane or VRayFur converted to mesh light
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If V-Ray is the current render engine, V-Ray GPU utilization settings are exported with wrong values
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Composite map with empty layers is not exported correctly
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Noise threshold reports are misleading
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Forest Pack "Limit to Visibility" is not properly exported to .vrscene when the camera is animated
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Body object is always exported with draft quality
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Maxscript command vrayUpdateIPR() stops the IPR
V-Ray Cloud
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Export stats dialog should not be closed on scene node deletion
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Animated tilt and shift parameters of physical cameras are not exported in .vrscenes
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Animated color of the Falloff map is not exported
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Animated VRayPhysicalCamera target movement is not exported
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Flipped textures in VRayOSL
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Camera animation discrepancies with V-Ray
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Export VRayWireColor render element
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VRayNormalMap assigned to VRayBumpMtl is not exported
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No motion blur is rendered on the last frame when exporting an animation frame range
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Vector displacement in "Object" mode produces wrong result
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Invalid colors when rendering scenes with two VRay2SidedMtl materials nested in each other
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Mesh VRayClipper doesn't work if the mesh has animated parameters
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Animated parameters of VRayMtl are not exported
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Physical cameras with offset pivots are not exported properly
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Ornatrix feathers are not exported
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Animated intensity of VRayIES lights is not exported
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Animated Multiplier of VRayLights is not exported
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Animated VRaySun position is not exported
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Export for VRayMtlID render element in .vrscene files
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Texmap plugged into a texture slot of the Tiles map is rendered even if turned off
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Displacement turned off in the V-Ray Global Switches still renders
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Wrong material rendered when Falloff map is used
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Animated VRayPhysicalCamera "Zoom factor" is not exported
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Forest Pack object with "Visible to Camera" disabled still renders
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Animated slice modifier resets Material object ID's when exporting animation in .vrscene
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Difference in render result when using MultiTexture
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Different result with V-Ray for invisible spherical VRayLight and VRayEnvironmentFog
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Material editor sample slots rendering slows down the vrscene export
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Wrong render time in V-Ray log when material editor is opened during IPR
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Wrong export of the Gain parameter of ColorMap
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Saving V-Ray raw image file and Separate render channels options are not exported
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Shutter offset of the Physical camera is not exported properly
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Exporting a .vrscene without animation always includes "//Frame at time 1" in the .vrscene file
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The option to lock the dome light texture orientation to the dome light viewport icon not taken into account when exporting animated .vrscene
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"Lights" option in Global Switches is ignored
VRayALSurfaceMtl
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Opacity slot not exported in .vrscenes
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Endless render when the SSS1/2/3 radius values are set to 0
VRayDistanceTex
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Crash when using the material editor while a Phoenix FD simulation that is evaluating a VRayDistanceTex is running
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Not working with particle systems loaded in its objects list
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Texmap is affected only by renderable objects in V-Ray GPU
VRayFur
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Different bend direction between V-Ray and V-Ray GPU
VRayFurStyler
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Crash when copied/cloned
VRayGLSL
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Error when merging scenes with GLSL shaders
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Anisotropy has wrong mapping and rotation
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Shaders with uninitialized samplers crash with V-Ray GPU
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GLSL materials cause V-Ray GPU to recompile kernels on each start
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Shaders use too much memory per thread
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vr_RayFlags has incorrect value with V-Ray GPU
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Vector displacement in "Object" mode does not work with V-Ray GPU
VRayGLSL/VRayMDL/VRayOSL
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Cloned or copied plugin may result in error
VRayGLSL/VRayMDL
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LLVM produces code for Skylake processors that causes crashes
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Crash with specific shader rendering with V-Ray GPU
VRayHDRI
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Undo doesn't work for Bitmap field
VRayIES
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Cloning a light causes it to render incorrectly
VRayInstancer
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Instances are rendered with the particle materials instead of the instanced geometry material
VRayMDL
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Param block error on scene load
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Crash when the material of the node is changed
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Empty material crashes 3ds Max when rendering with V-Ray GPU
VRayOrnatrixMod
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Crash with VRayHairNextMtl and motion blur
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ObjectSpace data per vertex of the hair is not working in V-Ray Next
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Per-vertex mapping for hairs' texmaps
VRayOSL
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Randomly rendering black
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Local assets are not found when rendering with V-Ray GPU
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OSL additional paths not working in 3ds MAX
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Crashes in V-Ray IPR
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Bitmap texture buttons don't work in Slate Material Editor
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UI shows string popups as texture buttons
VRayPluginNode
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Ability to use V-Ray PluginNodeTex in bump and displacement material slots
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ObjectXYZ and WorldXYZ mapping modes
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Plugins with texture inputs don't have an input to load a bitmap file
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Mtl plugins have no inputs
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Material with BRDFCarPaint and BRDFStochasticFlakes renders black with V-Ray GPU
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Crash with TexFalloff or TexCellular when assigned to material
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Plugin parameters have reverse tab order of UI controls
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Wrong initial render with MtlOverride plugin
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Gaps along the boundaries of TexBitmap plugin
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Animated parameters are not saved with scene
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Parameters' tooltips and ranges are not correctly set
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Texmap buttons are not immediately updated in 3ds Max 2013-2016
VRayProxy
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Crash when opening a scene with Аlembic preview file
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Preview cache sometimes prevents proper rendering with Alembic offset
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Tooltip text listed in Parameter Wiring dialog
VRayScene
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Crash with .vrscene sequence and missing first file
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Crash when using UV-coordinates from an imported .vscene
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VRayExtraTex with a bitmap is blurred on objects from the .vrscene
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Viewport representation of VRayLights from vrscenes is wrong
VRayVolumeGrid
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Missing buckets with moving volume grid in Volumetric Geometry mode and motion blur
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Render Cutter in Isosurface mode of a volume grid with VRayMtl with Affect Shadows blocks GI rays for geometry inside the Cutter with V-Ray Next
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Incorrect light intensity with Approximate Scattering using V-Ray GPU
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Random crash when rendering a volume grid in Volumetric Geometry mode with V-Ray Velocity Render element
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VRayVelocity render element doesn't work in Volumetric Geometry mode
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Exception Compiling Geometry when attempting to start IPR in Mesh, Ocean Mesh or Cap Mesh mode
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Volume renders wrong on CPU when the grid is moving with the camera and Motion Blur and the Phoenix Light Cache are used
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Buckets in VRayLightSelect render element when rendering in Volumetric Geometry mode with Phoenix Light Cache enabled
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Rendering a scene containing a volume grid and a Phoenix FD Simulator causes a crash with V-Ray GPU
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Even when there aren't active render elements warnings appear in V-Ray messages
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Incorrect preview when volume grid's pivot point is offset
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Voxel preview of temperature around 200 Kelvins with As Fire enabled draws bright red and pink voxels
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Warning: Emit light isn't supported on V-Ray GPU
VFB
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Crash when enabling Bloom/Glare while A/B compare is enabled
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Lens effects Threshold parameter value is reset on scene open
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LUT color correction is not loaded properly from 3ds Max scene files
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Blank VFB when comparing images from history after effectResult is generated
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Freezes randomly if playing with it while rendering
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Maximized VFB returns to previous size on render start on 3ds Max 2018-2019
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Buckets shift slightly when completed
V-Ray scene converter
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Standard materials are converted to VRayMtl with unlocked highlights and reflection glossiness
VRayDenoiser/vdenoise.exe
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NVIDIA AI denoiser is not releasing the GPU memory after the denoise calculation