3.50.03
Official release
Date – February 8, 2017
Download – Build 3.50.03
New Features
V-Ray GPU
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Distortion support for physical camera
Modified Features
V-Ray
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Move the VRayDenoiser progressive update frequency in the System rollout
V-Ray RT
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The IPR button in the VFB should work when V-Ray RT is the production renderer
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ActiveShade should render with the current VFB resolution and should track changes to the VFB size
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Export Forest Color information as color instead of 3 float numbers
V-Ray GPU
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Add a warning when users have Adaptive Lights and Shadows RE enabled
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Support VRayUserColor to be used for mapping channels
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Support the noise parameters for Gradient Ramp texture
V-Ray IPR
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Add MAXScript callback when IPR completes rendering
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Production IPR should fill the VFB and react to changes in the VFB size and changes to render resolution
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Production IPR should react to changes in the render region in the VFB
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Track changes to node properties both V-Ray and user during IPR
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Track changes to the environment overrides in the render settings during IPR
VFB
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Add command for VFB display control (vfbControl #show)
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RGB button switches between RGB color and effectsResult channels
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Show HSV values in the VFB pixel information window
VRayMDLMtl
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Add displacement support to MDL
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Display texture parameters in MDL materials as file buttons
VRayScene
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Override material with 3ds Max native materials
VRayVolumeGrid
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Option to disable the Optimizing Volumetrics rendering pre-pass
V-Ray Scene Converter
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Blend material to VRayBlendMtl conversion support for sub materials and textures
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Convert Corona's native materials, textures, and lights to V-Ray ones
Bug Fixes
V-Ray
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Adaptive lights don't work with fly-through light cache
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Concatenated node user attributes on VRayProxy objects
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effectsResult channel is not saved with .vrimg file from Render Setup
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Resumable rendering with bucket sampling and post effects stops with an error after the first completed frame
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When saving a scene with GLSL, OSL or MDL the full path to the file is not always written
V-Ray RT
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Incorrect adaptive lights with production (non-ActiveShade) renders
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Light cache from map is not used in out of process rendering
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Not located alembic proxies with local paths
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Not updating the IFL sequences properly during time slider change
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Some scenes with multiple MDL materials fail to export
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Wrong rendering with light cache from file saved with adaptive light grid
V-Ray GPU
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Adaptive lights with VRayClipper with affect lights off in some cases has artifacts
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Artifacts with Skylight portal and adaptive lights
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Artifacts with VRayLight exclude lists and Adaptive lights
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Bump looks wrong with object-space UVW generator
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Compiling geometry takes too long in a specific scene when using GPU
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Crash when tweaking the displacement amount in specific scene
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Crash with adaptive lights and disabled light portals
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Discrepancy in rendering of Normal, Average and Multiply Blending Modes of Tint in Forest Color texture
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Crash with empty Forest Color map channel
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Don't save matte render elements for GPU when writing to image
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ForestPro objects not rendered when Displacement is enabled in specific scene
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Gradient Ramp connected to Gradient Ramp renders wrong
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Lens effects Object/Material ID is not working with GPU rendering
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Max ray intensity is not applied to self-illumination and light cache bleeding
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Noisy results even though the sampling settings are high
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Occasionally wrong lighting with adaptive lights
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Random crash when using light cache with adaptive lights
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Some Render Elements render wrong in specific setups
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Render is very slow floods the kernel with invalid messages when rendering with On-Demand textures but there are no textures in the scene
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Tweaking assigned Color Correction maps to Environment changes the output
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Visible mesh edges on refractive objects
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XRef Multi/Sub-Object material renders black with CUDA
V-Ray IPR
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Changing properties of the VRayPhysicalCamera are not updated in IPR
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Crash after using the V-Ray Light Lister during production IPR
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Crash when accessing the Material Editor during an ActiveShade session with Clear cache on render end enabled
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Crash when adjusting curves in VRayHDRI during IPR
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Crash when cloning a specific object during IPR
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Crash when creating instances in a particular scene during IPR
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Crash when creating VRayLight without dragging for setting the size during IPR
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Crash with IPR with VRayFastSSS2's object-based pre-pass
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Crash with XRef materials during IPR
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IPR crashes with VRayExtraTex Render Element
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IPR render from camera that has Skew modifier applied doesn't match production render
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Locked camera view is not respected in IPR
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Making an object a shadow catcher from the V-Ray toolbar is not updated in IPR
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Modifying VRayLight created in IPR as a Copy crashes 3ds Max
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Occasional crash with IPR related to texture shortcut buttons
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Unhandled exception with instanced objects during IPR
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VRayLightMtl intensity is not properly updating in IPR
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Hiding and unhiding of nodes is not reflected in production IPR
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Render mult parameter of VRayHDRI is not working in IPR
VFB
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Environment variables not re-read defined in OCIO
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Fix scaling of non-native resolution images in the history
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Hide lens effects ID masks when loading from the history
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Lens effects are not updated every time the update button is pressed
VRayCurvatureMap
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Crashes when rendering with VRayCurvatureMap inside VRayExtraTex Render Element
VRayGLSLMtl/VRayGLSLTex
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Shader inputs are not shown when using Quick Shader
VRayMDLMtl
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3ds Max occasionally crashes on closing in shutdownNeuray()
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Crash when changing parameters during out of process ActiveShade session
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Crash when referencing missing textures
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Materials with textures crash when connected to VRayBlendMtl
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MDL files are not loaded on scene open
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Reloading the same MDL material makes the preview disappear
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The gamma mode is ignored
VRayNormalMap
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The normal map is affected by the bump map multiplier
VRayProxy
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User attributes aren't distributed to all references/instances
VRayScene
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Alembic preview is not loaded
VRayToon
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Map for color is not exported for V-Ray RT
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The hidden edges of objects with non-fully opaque materials are drawn
VRayVolumeGrid
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The Loop Overlap option is not exported to V-Ray RT and vrscenes from 3ds Max
vrimg2exr.exe / img2tiledexr.exe / V-Ray
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Slow EXR saving process on network location