V-Ray Next, Update 2.1

Official Release

Date - July 02, 2019

Download - Build 4.20.01

New features

VRayEdgesTex

  • Add mapped multiplier to control the rounded corners' radius

Modified features

V-Ray

  • Add a warning when there are Render Elements with filtering off and Progressive Sampler

  • Avoid saving the "Shademap export" helper channel to image files

  • Render Raytrace material as black to avoid interfering with shading

VRayOSL

  • Increase width of the string widgets

VRaySamplerInfo

  • Add tangent and bitangent modes in object space

VRayVolumeGrid

  • Copy-paste support for render gradients and curves

VFB

  • Revert the IPR zoom modificator to Ctrl+Shift/Ctrl

Bug fixes

V-Ray

  • Artifacts with VRayEnvironmentFog and Adaptive dome light

  • Debug shading in Viewport IPR MaxScript error on 3ds Max2017

  • Debug shading in Viewport IPR menus produce error after V-Ray is uninstalled

  • EXR images are saved as "incomplete" (since 4.20.00)

  • Memory tracking reports wrong month number on the timestamps

  • Rendering a specific scene with disc lights produces incorrect results on the second render

  • Spurious skipping of a subframe when rendering using PresenZ camera and DR

  • Using "File" > "New" > "Keep objects and hierarchy" may cause a crash if the scene has VRayHDRI maps

V-Ray IPR

  • Attempting to stop rendering may freeze 3ds Max

  • Changes to displacement maps are not updated (since 4.20.00)

  • Crash if the scene is modified while V-Ray is preparing objects

  • Crash when copying objects with Override material

  • Crash when creating new objects while V-Ray is preparing geometry

  • Crash when rendering with CoronaMtl

  • Crash with 3D displacement with "Keep continuity" enabled if the scene is modified while V-Ray is preparing objects

  • Creation of dome light from the V-Ray toolbar is not correctly detected

  • Deleting a dome light is not reflected

  • Inconsistent lighting when rotating dome light

  • Incorrect direct illumination of VRayLightMtl

  • Lights with animated multiplier don't update

  • Moving an instance of a displaced object during rendering may cause a crash

  • Unhandled exception when exporting a .vrmesh file during rendering

V-Ray GPU

  • Crash with adaptive lights with more than 110 000 lights

  • Closing the VFB while exporting nodes crashes 3ds Max

  • Crash when rendering VRayInstancer with many particles and VRayVolumeGrid

  • Crash when sliding the timeline during IPR and then stop rendering

  • Crash with light cache when mesh acceleration types in MB segment's ends are different

  • Every 10-th UV tile (e.g. 1010, 1020, 1030) is not rendered

  • Incorrect light cache retrace amount in some cases

  • Incorrectly strong bump effect with normal maps and VRayAlSurfaceMtl

  • Rounded corners аrе not rendered with Bucket sampler in scenes with no direct lighting

  • Vertical FOV with spherical panoramic camera is ignored unless a 360 degree horizontal FOV override is used

  • VRayALSurfaceMtl with rounded edges render wrong

  • VRayALSurfaceMtl's SSS is darker in the areas reflecting objects with VRayFastSSS2

V-Ray Cloud

  • Color Correction texmap is rendered wrong with 32-bit images

  • Difference in render with VRayEdgesTex in the VRayMtl displacement slot

VRayHairMtl

  • Does not compose correctly when the "consistent lighting elements" option is enabled

VRayOSL

  • Dropdown parameters reset when refocusing the node in the Slate Material Editor

  • Tooltips for shader parameters are displayed in the wrong places

VRayPluginNode

  • MtlRoundEdges plugin is not working in "Convex only" and "Concave only"

  • Renders different than V-Ray Standalone in bump slots

  • Scenes saved with blacklisted plugins should still open correctly

VRayToonMtl

  • Don't bake gamma into the gradients of VRayToonMtl

  • Export to .vrscene

VRayVolumeGrid

  • Brighter results in VRayLighting render element with Consistent lighting elements turned on

  • Crash with caches over 2.1 billion voxels with Phoenix Light Cache since Phoenix 3.12

VFB

  • Crash when loading a 3ds Max scene from the history

  • Dock history option causes IPR restart

  • The tooltip for the debug shading is wrong