V-Ray Next, Beta 2 for 3ds Max
Official release
Date – 21 Feb, 2018
Download – Build 4.02.02
New Features
V-Ray
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Add a button to transfer auto-exposure and/or auto-white balance to scene cameras
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Add MAXScript functions to start and stop IPR with V-Ray GPU
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Added Italian tooltip translation
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Cryptomatte support for DWA compressed OpenEXR files
V-Ray GPU
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Add support for adaptive dome light
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Add support for volumetric rendering
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Support for BRDF mode of VRayGLSL's PTX backend
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Re-organized the UI options
VFB
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Add option to disable VFB resizing on image load
V-Ray Light Lister
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Add control for VRayLights type
VRayDenoiser
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Integrated the NVIDIA AI denoiser as an alternative denoising engine
VRayVolumeGrid
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Support XForm modifiers in Volumetric render mode
Modified Features
V-Ray
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Fixed NaNs when sampling texmaps after Beta 1
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Remove the Photon Map GI engine from the UI
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Remove from UI the prepass and object-based multiple scattering options from VRayFastSSS2
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Make the automatic switch to effectResult channel optional
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Update Alembic to 1.7.5
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Use Visual Studio 2017 builds for all versions of 3ds Max
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When rendering spherical cameras, the z-depth channel for deep OpenEXR images should be the distance from the camera
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Changes to the auto-exposure options should be updated during IPR
V-Ray GPU
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Remove ActiveShade rendering mode, IPR is to be used for interactive previews
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Support for camera movement in VRayVelocity Render Element
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Improve animation export times
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Do not show render error messages forever
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Change defaults in V-Ray GPU in Max to 5000 samples and 0.01 noise threshold
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VRayFur does not update in animation
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Scenes with unavailable network assets export very slow
V-Ray/V-Ray GPU
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Unified installation paths, added versions to the shortcut names, updated environment variables names
.vrscene export
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Show a floating progress bar during scene export
VFB
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Switch the VFB to 3ds Max Qt instead of wxWidgets
VRayPluginNode
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Added export of the instantiated plugins for V-Ray GPU
VRayLight
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Improved adaptive dome light sampling
VRaySimbiontMtl/VRaySkinMtl
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Removed from the UI
VRayOSL/VRayMDL
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Add shader fingerprint validation
VRayVolumeGrid
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Multi-threaded *.aur cache import
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VRayVolumeGrid: Merged the OpenVDB DLL into the VRayVolumeGrid plugin
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Speed up rendering of scenes with VRayVolumeGrids in volumetric mode in 3ds Max
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Resolve environment variables in VRayVolumeGrid paths during rendering rather than during export
V-Ray scene converter
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Fixed "Highlight glossiness" handling when converting to VRayMtl material
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Add option to convert cameras to V-Ray Physical camera
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Convert 3ds Max Light Meters to VRayLightMeter
img2tiledexr.exe
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Detect opaque or monochrome images in the img2tiledexr tool
vdenoise.exe
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Improved the GUI when started without parameters
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The denoiser tool should preserve metadata in the output file
Bug Fixes
V-Ray
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Artifacts appear with irradiance map and light cache with adaptive dome light
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Auto exposure produces black output with small regions
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Changing the "Renderable" object property of an object is not updated in IPR
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Crash when calculating light cache in scenes with Forest Colour texture with multiple maps
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Crash when rendering a scene with matte reflections
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Crash when baking textures with Motion Blur
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Crash with XRef scenes and IP
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Displaced geometry normals are incorrect during light cache calculation
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Render to texture overrides elements with black outputs when disabled
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MAXScript auto-load script error with 3dsMax2018.4
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Noisy glossy refraction with BF\LC and Retrace turned on in the attached scene
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Physical camera exposure controls are applied when have V-Ray Physical camera with Exposure enabled
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RGBA elements in multichannel EXR files are not loaded properly
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Subimage name for "beauty" subimage in multipart EXR just an empty string, set to "rgba"
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Specific scene with relatively long faces renders slower with Embree
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The exit color for refraction is not working with old scenes
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Update GLSL shader examples to use the new style of passing uniform textures
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V-Ray Cloud submission dialog issues with HiDPI monitors
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Very high memory usage with out-of-process rendering on nearly empty scene
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VRayLightSelect produces black pixels with glossy materials with black fog color
V-Ray IPR
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3ds max crashes to desktop when VRayScannedMtl is reloaded during IPR rendering
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Some crashes with VRayVRmatMtl in certain scenarios with VRayScene
V-Ray GPU
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Additional bump through VRayBumpMtl is not working with VRayScannedMtl
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Alpha values above 1 with VRayEnvironmentFog and Dome VRayLight (affect alpha)
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Artifacts with scaled VRayLight
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Bug with alpha channel on VRScan displacement
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Crash in specific scene with complex material setup
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Crash on the second render with specific scene with mip-mapped textures
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Crash with subdivision displacement
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Crashes with VRayFur with motion blur
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Crash when Hair Texture uses "Distance Along Strand Absolute" with V-Ray Fur
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Crash when resizing the VFB in IPR hybrid rendering mode
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Crash with VRayMultiSubTex with Gradient Ramp
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Crash when copying displaced geometry
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Crash with a heavy scene
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Directional double-sided VRayLights light distribution is not even with VRayEnvironmentFog
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Difference when rendering VRayBlendMtl with Additive (shellac) mode enabled
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Different render of VRayNormalMap
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Export for EXR settings (Option RE)
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Investigate an issue with GPU Displacement in a specific scene
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Memory leak with animation and geometry with modifiers
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Missing reflections on refractive VRayMtl with fog color different than (255, 255, 255) and VRayEnvironmentFog gizmo
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Multi/Sub-object material applied to Node with hairs renders black
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Object is rendered grey, without applied material
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Production render sequence output is saved twice
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Reduce VRayProxy print SD tree info in the log based on the verbosity level
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Tiling factor of VRayScannedMtl is not respected
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Unhandled exception with specific VRayVRmatMtls
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V-Ray exposure control is not working with Physical Camera
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VRayEnvironmentFog doesn't render properly in GPU when scatter GI is used
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Wrong shadows in a scene with proxies with transparent materials
V-Ray GPU CUDA
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The Distance Blend mode of the VRayFalloff texture doesn't work
VFB
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Crash when opening certain EXR images with ROI
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If the scene name is too long to fit in History Details, all other lines of text are not displayed
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V-Ray GPU rendering statistics appear skewed after render stop
VRayClipper
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Wrong lighting for Fur objects inside clipped geometry
VRayDirt
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Excluded object affects rendering of objects with inverted normals after Beta 1
VRayFur
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Crash with enabled tessellation and motion blur
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Crash if fur is applied to non-geometry objects
VRayGLSL
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Blurred textures with scaled UV coordinates with V-Ray GPU
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Enabling and then disabling the Quick Shader disables the preview of the material and makes it render black
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Parameters without loaded values in a specific scene cause crash with V-Ray GPU
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VRayLight
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Mesh light does not respect geometry flipping in V-Ray GPU
VRayHairMtl2
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Very slow rendering of hairs with opacity
VRayMtl
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Crash with enabled Abbe number and Full mode VRayLightSelect
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Fog color is ignored if VRayDisplacementMod is present
VRayMDL
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MDL assets are not transferred to DR slaves
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Message boxes are shown in quiet mode
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Subsurface absorption issues
VRayHDRI
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Color bleeding on the UV space edges with disabled tiling
VRayInstancer
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Wrong particles animation when .vrscene is exported with frame range
VRayLight
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Plane type light from X-Ref scene saved with earlier version is loaded half size after Beta 1
VRayVolumeGrid
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Crash after using Make unique operation on VRayVolumeGrid instances
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Crash on render after deleting an instance
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Crash when cloning (shift + click with the move tool)
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Crash when setting a VRayVolumeGrid as a Clipper mesh
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No scene shadows if Visible to Camera is disabled in Volumetric Geometry mode
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Fire/Smoke in Volumetric Geometry mode does not render at all when Min Visible Opacity is set to 0.0
VRayMDL
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Crash when rendering with full light select
VRayOptionRE
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No OpenEXR extra metadata is written
VRayOSL
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Crash with unsupported OSL widgets for certain types of tweaks
VRayPhysicalCamera
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Automatic vertical tilt is not updated during animation
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Environment and effects exposure control has effect even when not Active
VRayScannedMtl
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Environment and effects exposure control has effect even when not Active
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Remove Subdivsion parameter
VRaySwitchMtl
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Mismatching material indices
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Incorrect width of the parameters rollout on high DPI displays
VRayToon
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Crash with third-party geometry plugins
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V-Ray Toon line dissappears with big FOV camera values
vdenoise.exe
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Resize the denoiser window on denoising to match the screen resolution
.vrscene export
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Improve file write times
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Geometry animation is not exported when Geometry samples are set to 1
vrimg2exr.exe
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Option -info does not print "V-Ray information" data