3.05.02
Beta 1.1 release
Date – October 14, 2013
Modified Features
VRayVRMatMtl
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The material can now read and render materials from .vrscene files
VRayHDRI
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Can now load unlimited number of OpenEXR tiled texture files
VRayMtl
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The default value for the cutoff parameter is now 0.005
V-Ray RT
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Added option to disable initial image under-sampling
Bug Fixes
General
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V-Ray didn't load on Windows XP and Windows Vista
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Fixed increased noise compared to V-Ray 2.x in specific situations
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Fixed darker GI compared to V-Ray 2.x in specific situation
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Fixed darker reflections compared to V-Ray 2.x in specific situations
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Fixed freeze or crash with "Separate render channels" option
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The "separate channels" file name box did not update correctly
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Fixed horizontal line artifacts with the Progressive sampler
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Fixed issues with texture baking
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Fixed issues with render subset and objects with visibility less than 1.0
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Fixed occasional corrupted deep image files
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Fixed crash after loading scenes with VRayEnvironmentFog
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Fixed render hang with materials using the Raytrace map
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Fixed noise threshold issue with the Progressive sampler
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Fixed a crash with probabilistic lights in certain situations involving VRayLightMtl materials;
Embree
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Fixed artifacts with transparent surfaces
VRayHairInfoTex
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Support for hair colors from Alembic files
VRayOpenColorIO Texture
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Various fixes
VRayBPTracer
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Buckets started where they were last cancelled
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Fixed black pixels in certain situations
VRayHDRI
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Fixed a viewport display issue with Alembic hair in 3ds Max 2011
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Added multiplier for hair width from Alembic files
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Fixed issues with Alembic files containing meshes with changing topology
V-Ray RT
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scene exporter: fixed a problem when exporting VRayFastSSS2 material
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Fixed issues with the noise threshold not working correctly