VRayRawReflectionFilter

This page gives an overview of the Raw Reflection Filter Render Element and explains how it is used.

Overview

The Raw Reflection Filter Render Element is similar to the Reflection Filter Render Element, except it is not affected by the Fresnel falloff. The result is a solid mask showing the pure reflection color as set in the V-Ray Material's settings.

images/download/attachments/38573171/newRawREs_Maya_mCube.rawReflectionFilter.png

UI Path:

||Render Setup window|| > Render Elements tab > Add button > VRayRawReflectionFilter


Parameters

This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max, and displays its parameters in a rollout at the bottom of the window:

images/download/attachments/38573171/max2018_NEXT_RawReflectionFilterRE_params.PNG

vrayVFB – When enabled, the render element appears as a selection in the V-Ray Frame Buffer.

deep output – Specifies whether to include this render element in deep images.

color mapping Applies the color mapping options specified in the Color mapping rollout of the V-Ray tab in the Render Setup window to this render element. This option is disabled by default.

multiplier – Sets the overall intensity of the render element, where 1.0 is the standard multiplier.

denoise Specifies whether to denoise this render element.