3.20.03
Official release
Date – July 10, 2015
Download – Build 3.20.03
Modified Features
V-Ray
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Faster rendering of dynamic meshes, instances and VRayProxy objects
VFB
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Deleting an image from the VFB history now sends it to the Recycle Bin
VRayDistanceTex
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Optimized calculations when "inside separate" and "outside separate" options are both disabled
VRayVolumeGrid
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Enabled deleting of all but the last point in diagram and gradient controls
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Enabled markers in gradient controls to be moved across their neighbors
Bug Fixes
V-Ray
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Render settings dialog progressively opened slower and could lead to a crash
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3ds Max froze when selecting the "Cache limit type" option in the DR settings dialog
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Fixed black images with texture baking and image auto-save
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Fixed crashes with Embree hair in specific situations
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Fixed stuck bucket with Embree in specific scene
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Removed artifacts with "cached normals" on displaced objects with "subdivision" method
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Single channel .exr files were not loaded as grayscale
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The thumbnail preview render for exposure control plugins didn't work correctly with the V-Ray VFB enabled
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VFB+ tool windows are inactive when rendering with V-Ray
V-Ray RT
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RT export slowed down when exporting a lot of frames for animation
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Objects with VRayDisplacement modifier were not rendered when VRayVelocity RE was present
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Rendering randomly stopped during animation sequences
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Distortion type and custom attributes of the Physical Camera for 3ds Max 2016 were not translated
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VRayFur was not motion blurred with the geometry it was assigned to unless its gizmo had some animation too
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BerconNoise texture UVW coordinates were not exported when distortion was disabled
V-Ray RT GPU
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Wrong interpolation of the light cache could cause increased flickering in animations
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Vertex Color texture inside a Composite texture didn't render properly
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Fixed crash when render animation sequence with Light cache and XMesh
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Fixed wrong render of textured rectangle lights in some situations
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Flakes for car paint material rendered with wrong normals
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Texture baking could produce incorrect results after a regular render
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Displaced geometry was not included in the light cache
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Objects with camera visibility OFF did not cast shadows
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Fixed sub-optimal rendering of motion blurred displaced meshes
V-Ray GPU CUDA
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Fixed driver crash with hair and light cache
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VRayHairInfoTex with mode Random by strand index produced solid color
VFB
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Loading V-Ray settings from the history sometimes did not refresh the Render Setup UI properly
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Fixed crash when the V-Ray VFB resolution was different from the 3ds Max and there were G-Buffer channels
VRayDisplacementMod
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Fixed render was freezing with static subdivision and tiled textures when the displacement map was missing
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Fixed artifacts appearing with "cached normals" on displaced objects with "subdivision" method
VRayPhysicalCamera
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Fixed physical camera shifted view when rendering with distortion map
VRayLightMtl
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Rendering with direct illumination enabled unhidden lights in the viewports
VRayOrnatrixMod
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Ox Hair from Mesh Strips didn't respect Ox render settings and always rendered with defaults
VRayOSLMtl / VRayOSLTex
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Fixed crashes on Windows 8.1
VRayHairFarmMod
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HairFarm hair did not respect light include/exclude lists
VRayFur
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Inconsistent rendering results with texture mapped materials applied to VRayFur
VRaySun
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Too dark sun light in the 3ds Max viewports when using Physical Camera exposure control in 3ds Max 2016
VRayVolumeGrid
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Fixed UI flickering when enabling the Auto Range option
Hair & Fur
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Fixed crash during light cache calculation