3.50.01
Beta release
Date – November 22, 2016
Download – Build 3.50.01
New Features
V-Ray
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Enable usage as an interactive production renderer (IPR)
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Enable the resuming of bucket renders from raw .vrimg files
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Enable the resuming of progressive renders
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Experimental implementation of adaptive lights
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Optimize GI rendering
V-Ray RT
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Support for direct output to Oculus Rift and HTC Vive
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Object picking in VFB
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Enable Set focus distance in the VFB for the selected camera
V-Ray GPU
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Aerial Perspective support
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Support for matte materials shadow catcher
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Support for the VRayStochasticFlakesMtl material
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Initial implementation for on-demand mip-map texture in production rendering mode
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Less CPU memory usage when rendering scenes with many textures
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Less GPU memory usage when rendering scenes with many textures
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Implement support for Render mask
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Support for velocity render element
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Better handling of geometry and materials updates during ActiveShade
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Add Low GPU thread priority option
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Support for additive mode of the VRayBlendMtl
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Support for transparency for the layers of the VRayBlendMtl
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Add support for VRayAtmosphere render element
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Fixed differences in lighting between V-Ray RT CPU and GPU
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Fixed differences in texture blending between V-Ray RT CPU and GPU
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Support for Irradiance Map from file
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Support for RenderID, ObjectID and MtlID render elements
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Implement ground projection of VRayHDRI
VFB
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Implement hardware acceleration support for lens effects
VRayMtl
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Implement Glossy Fresnel option
VRayALSurfaceMtl
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Include alSurface shader port for V-Ray in the installation
VRayProxy
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Support for user property tags in the proxy file name
VRayScannedMtl
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Add ability to capture and render the back lighting
VRayVolumeGrid
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Add a render preset for Maya Fluids vdb
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Support for Cap Mesh mode in V-Ray RT
Modified Features
V-Ray
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Add control for panoramic pole merging for stereoscopic rendering (V-Ray RT MaxScript properties .top_merge_angle .bottom_merge_angle)
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Dome light minor speed optimization
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Display warning when View navigation in ActiveShade is selected without looking through camera
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Increase the tooltip display times in the render settings
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Remove the interpolated reflections/refractions options
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Set the default value for the dynamic noise threshold for the progressive sampler to 80
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Use adequate precision for render elements (full/half precision) in OpenEXR files
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When using a dome light, matte objects have visible outlines unless GI environment is overridden with zero
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Bundle License Server with the installation instead of the vrlservice.exe
V-Ray / V-Ray RT
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The progressive sampler should finish the current pass when the given "Render time" is surpassed
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Draw the alpha channel during the undersampling phase of the progressive sampling
V-Ray RT
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Apply resolution changes without restarting the rendering
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Add Select object and Get object material right-click options in the VFB
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Add UI mode views switcher for V-Ray RT between Default and Advanced views
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Make V-Ray RT to take the render state of the Laubwerk trees options, not the viewport
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VFB output file paths are not exported in .vrscene file
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View navigation in ActiveShade VFB is too fast
V-Ray GPU
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Support for the directionality attribute of the VRayLight in Plane mode
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Ability to load precalculated Irradiance map GI cache files
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Changes on materials with baked texture to be updated quicker
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Faster rendering of materials with bump maps
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Faster rendering with Bitmap output curves
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Faster rendering of rounded edges texture
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Print the message about not having OCL devices env var as a info, not warning
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Print the OpenCL Driver version in the log
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Print warning when there is a render element that's not supported on the GPU
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Print warning when max sample level is set to 0
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Raise the number of rays per pixel when the number of active pixels is too low
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Solid reflective material getting alpha dropouts
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Support for UVW coordinates type in VRaySamplerInfo render element
VRayMtl
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Make the GGX BRDF the default one and turn on glossy Fresnel by default
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Move the reflect on back side option in the reflection section of the Basic rollout
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The anisotropy controls should be disabled when the BRDF is set to Phong
VRayProxy
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Allow for the viewport preview to be overridden by another .vrmesh or Alembic file
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Add rendering support for Mudbox exported .vrmeshes with Level-of-Detail
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Interpolate geometry data for heterogeneous Alembic files with velocity channel
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Optimized the preview read and update for animated proxies
VFB
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MaxScript commands to show/hide history and color corrections panels of the VFB
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Contrast curve should be applied in sRGB color space
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Change the default values of the Lens Effects
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Improve history images saving speed
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Move the history image compare buttons from the main toolbar to history toolbar
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The button for showing the messages log should bring the messages window to the front
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White balance should be applied before exposure
VRayClipper
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Optimize plane clipper with empty exclude lists
VRayDenoiser
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A warning should be printed when the VFB is disabled
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Check the sampler settings before starting a render and warn if incompatible
VRayHDRI
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Add a MaxScript parameter for axial rotation
VRayOSLMtl / VRayOSLTex
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Enable support for multiple include paths in OSL
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Speed up the texture sampling in OSL
VRayScannedMtl
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Add ability to render licensed materials (library licenses)
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Add support for Nitrous viewport preview
VRayStereoscopic
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Add new fragment merge mode, where fragments are merged by render ID and z-depth
VRayTriplanarTex
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The blend and scale parameters should be animatable
VRayToon
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Add an option to exclude an object in the V-Ray object properties
VRayVolumeGrid
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High-DPI support for the render curves and gradients
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Improve the motion blur for atmospherics
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Improve the velocity voxel preview
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Optimize rendering with emissive lights, Ray-Traced self-illumination and complex geometry
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Respect the maxRenderThreads setting in V-Ray during rendering
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Support V-Ray's per-object motion blur duration override
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When several points on diagram are selected, right click on one of them should affect all points
vdenoise.exe
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Add abort on OpenCL errors
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The noise level channel can also be named "VRayNoiseLevel"
V-Ray Toolbar
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Creating VRayFur from the toolbar button should select the newly created fur object
V-Ray scene converter
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Added an option to convert only selected objects
.vrscene exporter
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Renderer settings of V-Ray RT as production renderer are not exported
Bug Fixes
V-Ray
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Crash on loading scene after rendering with time stamp
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Remove the "(notUsed)" from the imageSampler_renderMask MaxScript properties
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Unwanted GI caustics with refractive materials with affect shadows enabled
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Tiled texture cache set message is flooding the log when using Slate Material editor
V-Ray RT
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Composite texture with Output map on reflect and diffuse gives a different than production render result
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Crash with Particle Flow and motion blur when sliding the time during ActiveShade session
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Crash when there are materials with very long names and special characters
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Effect ID of VRayMtl is not exported
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Excessive progressive sampling AA filter memory consumption with ActiveShade rendering and render region
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Exclude lists of VRayDirt don't work with HairFarm
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Exporter doesn't resolve light cache file paths
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Exporter is missing some of the VRayMtl and VRayFastSSS2Mtl features
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Isolating geometry in a scene with duplicating nodes names and handles produces WndProc error with out of process rendering
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Invalid geometric normal warnings with VRayLight and stereo cube camera
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Static geometry of VRayDisplacementMod is not exported
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There is no motion blur on VRayFur when applied to a geometry with a modifier
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Motion blur samples are not applied to animated VRayPhysicalCameras unless they are set locally
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Not all supported image filters are exported
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Not exported opacity texture correctly if names are the same with other textures
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Not updating the IFL sequences properly during time slider change
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V-Ray trace sets are not exported
V-Ray GPU
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Auto update bitmaps is broken with in-process rendering
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Crash when reading from large, 8k+ textures
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Crash when switching Noise coordinates to Vertex color channel while rendering
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Crashes on scenes containing textures with elliptical filtering
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Crash with motion blur and Material IDs set
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Different texture output with Color Map and tweaked Output Amount
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Different bump compared to CPU with Mask map
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Difference in shading VRayDirt in VRayTriplanarTex
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Different indexes of Ornatrix hairs on each frame
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Flicker when rendering animation with Backburner/Deadline with lights with include/exclude lists
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GGX BRDF produce noise in Object ID render element in CUDA
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IES lights with invalid paths to files sometimes are rendered wrong
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Incorrect sun position when using VRaySun/Sky with specific procedural color correction textures
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Mapped masks of Composite map don't work
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Material shader tree does not reflect the materials changes in ActiveShade in all cases
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Out of process V-Ray RT rendering crashes on frame change in a scene with duplicating nodes names
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Random by Render ID mode of VRayTriplanarTex is not applied in bump
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Render elements does not respect the transparency of materials
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Render server crashes when rendering animation with lights with include/exclude lists
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Undersampling artifacts occur on the bottom and right edges of the region during ActiveShade session
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Using excessive host mem when there are a lot of textures in the scene
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VRayColor2Bump in base material of VRayBumpMtl deactivates VRayEdgesTex
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VRayLight type Disc produces different lighting when textured
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VRayZDepth clamp zdepth option has no effect
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Wrong blending between texture and color in Falloff texture
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Wrong lighting with max ray intensity set to 1
VRaySamplerInfo
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Crash when rendering an object with changing topology and VRaySamplerInfo render element with Forward/Backward occlusion type
DR
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"Failed to delete server scene file" DR warning appears but the file has been deleted successfully
VRayGLSLMtl / VRayGLSLTex / VRayOSLMtl / VRayOSLTex
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GLSL and OSL plugins crash Max when the error message contains %
VRayGLSLMtl / VRayGLSLTex
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GLSL crashes when compiling embedded shaders
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The BRDFGGX plugin and the GGX mode of BRDFVRayMtl produce different results
VRayOSLMtl / VRayOSLTex
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3D noises appear as stripes
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Incorrect rendering of V-Ray OSL shaders when part of a VRayBlend material
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Preprocessor-only output is polluted with diagnostic messages
VRayOrnatrixMod / VRayHairFarmMod
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Hair tessellation segments are not calculated correctly for orthographic views
Hair & Fur
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Invalid geometric normal (000) for "HairVrShadeable" warning with Hair and Fur
VRayLight
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Light portals appear noisier than rectangular lights due to undersampling
MultiMatteElement
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Opacity is not working with MultiMatteElement
VRayFastSSS2
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Render to texture crashes with VRayFastSSS2 material
VRayDisplacementMod
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Rendering an animation with 2D displacement with VRayHDRI map with values greater than 1.0 causes the object to disappear on the second frame
VFB
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Artifacts appear on the render channels drop-down control after show/hide history
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color correction controls disappear and lens effects settings are misplaced if scrolled down and resized
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Enabled color corrections cause major UI slow downs in ActiveShade mode
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Incorrectly resized when loaded a scene and the side panels have been open
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Raw output image file extension is not persistent
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Render channels drop-down box progressively diminishing its height
VRayBlendMtl
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Appears invisible in the viewport set to realistic preview
VRayBump2Normal
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Bump map slot is not updated when plugging/unplugging a map in Slate Material Editor
VRayClipper
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Artifacts with animated object
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Exclude list is not considered for generating VRayEdgesTex round corners
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Generates artifacts on excluded objects with VRayFastSSS2/VRaySkinMtl
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Generates darker result when clipping VRayFastSSS2/VRaySkinMtl in Raytraced mode
VRayDenoiser
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Falling back to CPU with very wide images
VRayDisplacementMod
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Crash in View-dependent mode in orthographic views
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Crash with object-based VRayFastSSS2
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Setting 2D displacement resolution to 1 crashes 3ds Max
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Subdivision displacement in View-dependent mode is not calculated correctly for orthographic views
VRayFur
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VRayFur does not generate proper defocusAmount render element with motion blur
VRayHDRI
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Displaying parameters in the Compact Material Editor reinitializes ActiveShade rendering
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Elliptical filtering is very slow with displacement
VRayLight
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Crash when changing type in creation mode
VRayNormalMap
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Faceted results on subdivided meshes
VRayOrnatrixMod
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Hair does not render when loaded through an XRef object
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Hairs get occluded when light, camera and hairs are linked to an animated object
VRayProxy
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Automatically create proxies loads vrmeshes very slow
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Incorrect normals geometry with mirrored transformation
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Loading a specific Alembic file with particles crashes 3ds Max
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NaN pixels with in the VRayRawShadow and VRayRawLighting render elements
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Slow down when loading Alembic files with many meshes in 3ds Max 2017
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Visibility lists are incorrectly refreshed
VRaySamplerInfo
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Multi-sampled motion blur produces artifacts on animated proxies
VRaySkinMtl
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Doesn't work with the Vexus material from John Martini
VRaySky
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Deleted VRaySun still appears in the VRaySky
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Find VRaySun from an XRef'd scene when using VRaySky
VRayStochasticFlakesMtl
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Does not appear in the Material Editor when V-Ray RT/GPU is selected as render engine
VRayToon
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Black color in Width map produces artifacts in the RGB and render elements
VRayTriplanarTex
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Crash when connected to bump slot through VRayNormalMap
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Invalid bump normals warnings when source texture returns zero UVW coordinates
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Normal maps are not rotated properly
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Wrong tiling when plugged into bump map slot
VRayVolumeGrid
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3ds Max crashes when playing animation with Time Bend Controls mode set to Loop
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Artifacts with Grid-based Self-Illumination
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Bucket artifacts with a moving grid using Phoenix Light Cache together with motion blur
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Different render result when rendering on CPUs with different number of cores
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Each time a render diagram is expanded or collapsed, it is fitted again
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Emissive lights are calculated in V-Ray RT even when the Fire channel does not exist
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Geometry behind simulator occludes render elements
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It is possible to open the right click menu when moving a point in the diagrams or gradients
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Interface lag when looking at a missing frame from a very long cache sequence
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Motion blur for volumetrics does not take into account Interval center
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Per-axis zoom in the shading diagrams does not respect the cursor position
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Rendering with motion blur and duration=0 will preprocess forever
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Scene saved with the old curves in Simple Smoke mode always has Inactive transparency diagram
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Scrubbing the timeline with animated Direct Cache index leads to 3dS Max crash
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The Fire Color and Intensity curves should act as a whole when fitted
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V-Ray RT won't render smoke shaded by Smoke channel
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Volumetric Geometry mode creates holes in Alpha at geometry intersection when Jittering is enabled
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When editing diagram handle coordinates, Smooth Bezier handles stop working properly
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Wrong velocity scaling with imported volumetric simulation from Houdini
V-Ray Light Lister
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Rows are overlapping
ply2vrmesh.exe
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Node transformation is applied only to the vertex channel but not to the normals channel
vdenoise.exe
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Crash with 8K OpenEXR files
V-Ray Installer
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Help button opens the system browser rather than default browser