3.05.04
Beta 3 release
Date – December 11, 2013
New Features
General
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VRaySkinMtl material
VRayProxy
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Initial support for particles in Alembic files
VFB
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New color corrections - contrast, HSL, color balance
VRayOrnatrixMod / VRayHairFarmMod
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Added options for dynamic view-dependent hair tesselation
VRayOptionRE
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Added an option to save three-channel alpha in deep OpenEXR 2 files for compatibility with Houdini
VRayUserColor / VRayUserScaler
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Reading data directly from a Node's User Properties
VRayRT
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Support for RailClone instancing
Modified Features
General
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Right-click on a UI switcher allows to switch all rollups to Basic/Advanced/Expert views
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Updated to Embree 2.0
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V-Ray will now print a performance warning in the messages window if the 3ds Max bitmap pager is enabled
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Support for %d and %0nd tags in file names for irradiance maps, light caches, photon maps and caustics maps
VRayOCIOTex
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Added an "auto" option to try and automatically convert textures to linear space
VRayVRmatMtl
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Added a preview of the currently selected .vrmat/.vismat material in the Open File dialog when browsing for a file
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Added .tx and .tex as valid texture file names
VRayMultiSubTex
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Added an option to preserve the alpha of the sub-textures
VRayFur
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Ability to specify face material ID for the hairs
VRayClipper
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Added an option to exclude the light coming in result of cutted geometry
.vrscene Exporter
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Make .vrscene exporter's Export and render button render the whole sequence
VRayOrnatrix / VRayHairFarmMod
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Implement global hair tree support
VRayLight
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More robust sampling of small rectangle lights
VRayHairMtl
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Reduced noise on transparent hairs
VRayGLSLMtl / VRayGLSLTex
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Added the ability to type a shader directly in the Material Editor
VRayGLSL
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Added a __VRAY_HOST__ macro that expands to the version of vray.dll
Quick Settings
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Added the possibility to save custom presets
VFB
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Multithreaded file save with the "Split channels" option is disabled due to instabilities
VRayFakeFresnel
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Now exposed in the UI
V-Ray RT
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Improved refresh rate and responsiveness
Bug Fixes
General
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3.0 slower than 2.4 in some cases
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Unnecessary repeated asset transfer after a texture is changed once
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VRayLightMtl is black in MultiMatte render element when using material ID
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Reflection/Refraction exclude lists in the V-Ray object properties didn't work with groups
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Fixed rare crash with progressive sampler
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Some bake elements have duplicate class names of other plugins
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Render mask did not work with the VRayStereoscopic helper
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Artifacts with motion blur and shutter efficiency less than 1.0
VFB
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Color clamp button selection state not saved when button not pushed
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The UI colors should match the 3ds Max color scheme
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When opening a scene with bloom/glare masks turned on, lens effects were not applied after the first rendering
VRayDistanceTex
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Setting tex_inside_separate_on:true for a VRayDistanceTex constructor from MaxScript causes system exception
VRayCarPaintMtl / VRayFlakeMtl
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Wrong material name in info message in 3ds Max 2013 and later
VRayHairInfoTex
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Did not work properly with Hair&Fur
Distributed Rendering
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Render servers failed to join a DR render
VRayBPTracer
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Image rendered with BDPT turns black when Glare effect is applied
Hair & Fur
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The "Visible to camera " option for distribution object was not inherited by Hair&Fur
VRayVRMatMtl
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Fixed issues with non latin characters in VRMat material
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Correct default values for TexCloth
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Loading some .vrmat files in scene caused 3ds Max to crash
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The vrmat editor preview should have gamma 2.2 applied
VRayLight
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Fixed issues with targets when creating new lights
VRayIES
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Fixed a rare crash when loading scenes with VRayIES
VRayProxy
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Fixed issues with Alembic with dynamic topology and visibility lists
VRayMtl
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"Affect all channels" didn't work with glossy reflections for some render elements
VRayClipper
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Strange result when used on Editable Poly with intersecting attached elements
VRaySun
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Should return the true intensity in the viewport if VRayExposureControl is active in Nitrous
VRayFur
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Fixed crash when accidentally rendering with the scanline renderer
Render Mask
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Drag and drop of textures to the render mask button was not working
VRayMetaball
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Negative particles rendered as positive
V-Ray RT
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Swirl texture prevented V-Ray RT from starting
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Rendering production while RT was running in VFB would lock RT properties until VFB is closed
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Saving images from V-Ray RT as production renderer didn't work with the V-Ray VFB enabled
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Fixed issues with Multi/Sub-object materials on dynamic geometry (instances)