3.10.03
Official release
Date – January 12, 2015
Download – Build 3.10.01
Modified Features
V-Ray RT GPU
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Added support for VertexColor texture
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Basic support for rendering VRayDirt texmap
VRayMetaball
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Added support for MaxScript vector color source
VRayProxy
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Force first map channel option disabled by default
.vrmesh viewer
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Added a slider controlling the point size of particles
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Enabled OpenGL point smoothing only when the point size is greater than 1.0
Bug Fixes
V-Ray
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Fixed 3ds Max 2015 with Extension 2 crash on remote DR hosts
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Fixed hairs smooth normals rendering with V-Ray Standalone
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Fixed MaxScript VFB functions not working when V-Ray RT set as production renderer
V-Ray RT
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Added export of GI ambient occlusion parameters
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Fixed export of "sample lookup" Irradiance Map parameter
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Fixed not exporting the default geometry type for objects with type set to Default in the V-Ray object properties
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Fixed crash when disc light has VRayColor for texture
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Fixed issue with multiple disc lights with different colors rendering only the color of the first light
V-Ray RT GPU
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Fixed crash when UVW coordinates are invalid
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Fixed crash with refractive overlapping faces
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Fixed Light Cache loading on DR hosts
VFB
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Apply color corrections even when rendering to file
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Fixed crash caused by NaN output values with Curve color correction
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Fixed wrong time stamp when loading images from history
VRayClipper
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Fixed artifacts near the edges of intersection surfaces
VRayHDRI
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Fixed "Match Bitmap Size as Closely as Possible" 3ds Max option to work for VRayHDRI with Legacy Direct3D driver
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Fixed viewport preview not working for map channels differing from 1
VRayProxy
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Fixed crash with displacement when no vertex normals are present
ply2vrmesh
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Fixed conversion from Alembic particles, that was causing crash during rendering