VRaySelfIllumination
This page gives information about the Self Illumination Render Element.
Overview
The Self Illumination Render Element stores the illumination of any self-illuminated materials in the scene. It isolates self-illuminated materials, including V-Ray Mesh Lights, objects with the VRayLightMtl, and any objects with Self-Illumination enabled in their V-Ray material. This render element is useful for brightening or color-correcting self-illuminated materials in the final composite.
For example, the material VRayMtl has a parameter for self-illumination. If this parameter is set to a non-black color value, this render element will show the results of the self-illumination.
UI Path:
||Render Setup window|| > Render Elements tab > Add button > VRaySelfIllumination
Parameters
This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:
vrayVFB – When enabled, the render element appears in the V-Ray frame buffer.
deep output – Specifies whether to include this render element in deep images.
color mapping – Applies the color mapping options specified in the Color mapping rollout of the V-Ray tab in the Render Setup window to this render element. This option is enabled by default.
multiplier – Sets the overall intensity of the render element, where 1.0 is the standard multiplier.
denoise – Specifies whether to denoise this render element.
Common Uses
The Self Illumination Render Element is useful for changing the appearance of self-illuminated surfaces after rendering in compositing or image editing software. Below are two examples of its use.
Self Illumination Render Element
Original Beauty Composite
Color of self-illuminated surface changed in composite
Intensity of self-illuminated surface reduced in composite
Compositing Formula
The VRaySelfIllumination Render Element is added to the Beauty render to form the final image.
Notes
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This element contains only the light geometry itself, not the light emitted from it. Lighting information is contained in the Lighting Render Elements.