3.00.08
Official release
Date – September 16, 2014
Download – Build 3.00.08
Modified Features
V-Ray Scene Converter
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Added option to convert the standard cameras to VRayPhysicalCamera
V-Ray Quick Settings
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Added preset delete button
VRayDistanceTex
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Replaced the texmap preview in the material editor slot with a generic but faster rendering one
VRayFastSSS2
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Added color mode control
VRayHairMtl
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Added light_multiplier parameter
VRayMeshGeom
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Updated V-Ray SDK example project
VRayOSLMtl/VRayOSLTex
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Added support for tweak parameters tooltips display in material editor
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Made .osl the default file extension
VRayProxy
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Added support for UV channels with negative indices
Bug Fixes
V-Ray
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Added "facesPerVoxel" and "oneVoxelPerMesh" parameters to the .vrmesh exporter
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Fixed a crash when reading mip-map levels for non-square textures
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Fixed a crash when rendering geometry with incorrect faces
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Fixed a crash when rendering objects with Linked XForm and motion blur
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Fixed a crash when rendering with empty layer as render selection mask
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Fixed a crash when switching RT and Production after changing VRayColor parameters while RT was running
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Fixed a crash with XMesh having very large surface normals
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Fixed a random crash in scenes saved with region rendering enabled
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Fixed artifacts when rendering with mapped IOR
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Fixed crash with VRayPtex due to incorrect mesh data
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Fixed memory allocation for non-tiled bitmaps
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Fixed rare crash with progressive image sampling initialization
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Fixed rare crash with progressive image sampling and noise threshold greater than 0.0
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Fixed Embree rendering on machines with lower versions of SSE support
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Fixed export of multiple splines to .vrmesh through MaxScript
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Optimized geometry traversing on multi-core machines
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Fixed "No GI on other mattes" option
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Fixed "Max ray intensity" not working for the first glossy reflection
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Fixed rendering of "Matte for reflect/refraction" objects
.vrscene exporter
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Added point cloud export parameters
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Fixed animation settings persistence between export sessions
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Frame range is not written into .vrscene files when exporting animations
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The "Strip paths" option didn't affect VRayProxy objects
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Some options didn't work as expected
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Fixed the On parameter support for 3ds Max lights
V-Ray RT
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Animated "focus distance" parameter was not exported
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Fixed a crash when ActiveShade is rendering simultaneously with material editor's swatches
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Fixed color mapping improperly applied twice when sub-pixel was enabled
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Make V-Ray RT Animation Preview" command to save images when rendering with VFB
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Fixed rendering sequence through animated camera, subsequent frames were wrong
V-Ray RT GPU
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Fixed a crash with animated meshes, during ActiveShade session
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Fixed a crash with animated proxies, during ActiveShade session
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Fixed an issue causing lights disappearance when moving dynamic geometry during ActiveShade rendering
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Fixed slow "Compiling geometry" with Forest Pro
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"Trace depth" parameter was ignored
V-Ray RT CPU
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VRayFastSSS2 with raytraced single scattering and Direct light renders differently from production renderer
V-Ray Quick Settings
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VFB history autosave was always enabled
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Fixed non-Quick Settings custom presets handling
VFB
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Ability to set the bloom "shape" parameter for the lens effects to larger values that 40
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Add a #hide keyword to the vfbControl() command to close the VFB after a command is executed
VRayClipper
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Fixed include/exclude with grouped objects and hairs
VRaySSS2
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Fixed incorrect results with raytraced multiple scattering and raytraced single scattering
HairFarmMod
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Fixed a crash when rendering multiple hair instances
VRayLight
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Fixed artifacts occurring with irradiance map and "affect reflections" in certain situations
VRayLightMeter
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Fixed viewport representation in 3ds Max 2015
VRayOrnatrixMod/VRayHairFarmMod
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Fixed velocity render element
VRayOSLMtl/VRayOSLTex
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Fixed not-working "Open in External Editor" command for 3ds Max 2012 and previous
VRayPhysicalCamera
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Fixed undo of "Guess vert/horiz tilt" buttons
VRayProxy
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Fixed artifacts when rendering with motion blur
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Prevent unneeded reading proxy particle widths for preview
VRayStereoScopic
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Render elements were outputting left channel only image files through 3ds Max rendered image window
VRayBPTracer
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Fixed a crash in a specific scene
miscellaneous fixes
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Fixed artifacts in certain situations with irradiance map and area lights with "Affect reflections" turned off