3.50.04
Official release
Date – Mar. 3, 2017
Download – Build 3.50.04
Modified Features
V-Ray / V-Ray RT
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Optimize compiling geometry for scenes with displacement on machines with many cores
V-Ray IPR
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Add settings rollout IPR options whether to track changes to the VFB size and whether to always use progressive sampling
V-Ray RT
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Add an option to only render the visible part of image for OpenVR and Oculus renders (Follow VR headset)
V-Ray GPU
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Do not consider Intel GPUs for V-Ray GPU
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Take the adaptive lights number of lights into account
VRayDirt
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Make unoccluded sub-texmap slot default when keeping replaced texture as subtexmap
VRayMDLMtl
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Show MDL enum parameters as combo boxes instead of spinners
img2tiledexr
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img2tiledexr should store its version and build date into the converted OpenEXR files
Bug Fixes
V-Ray
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Animated Noise in VRayLightMtl with Direct Illumination On slows down the rendering drastically
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Artifacts with Adaptive Lights in certain scenes
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Deep image result is overwritten when post effects are enabled
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Distributed rendering with no Use local host requires additional license
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Improve saving time of progressive resumable files to a network location
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Log flood with "Invalid normal index found on face" with specific geometry
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Saving to raw images with non-ANSI names fails when post effects are present
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The main thread hangs when some of the license servers are offline
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Very slow compile geometry phase on particular scenes
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Wrong VRayZDepth with use camera clip boundaries enabled and the physical camera's clipping planes disabled
V-Ray IPR
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Constant refresh with VRayPhysicalCamera and V-Ray Exposure Control
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Crash when adding a render element during IPR
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Crash when using adaptive lights and a new light is added to the scene
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Rendering hangs and 3ds Max 2017 UI freezes when Physical camera Lens Shift is modified
V-Ray RT
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Export display sRGB parameter to .vrscene
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Some machines can't load IFL files when accessing them from shared location
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Unhandled exception when rendering scenes with Ornatrix feathers and displacement in production rendering mode
V-Ray GPU
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Black regions with Projections
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Different results with VRayClipper and Camera rays only option enabled
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Adaptive Lights are not updated after change in region/resolution during ActiveShade
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Compensate camera exposure of VRayLightMtl is not working
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CUDA error 719 with specific scene
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Fix potential crash with unsupported render elements
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Alpha pixels missing with matte/shadow plane
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Overexposed lighting when rendering with V-Ray GPU
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The specular contribution does not get adjusted by the fog attenuation
VFB
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Denoiser hardware acceleration type is not updated at render end
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Denoiser is not applied progressively when rendering with V-Ray RT
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Do not apply denoiser on load from history
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Lens effects hardware acceleration mode doesn't work
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Selecting a point in the curves color correction window causes the point to move
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The curves color correction in the VFB should be applied after the exposure
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Turning off the Select object mode during ActiveShade leaves the wrong cursor
VRayDenoiser
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Denoiser is calculated every time before V-Ray RT rendering start if it was used before
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The option Only generate render elements is producing corrupt file
VRayFur
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Not properly generated with Bitmap texmaps
VRayGLSLMtl / VRayGLSLTex
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Materials are transparent in BRDF mode
VRayGLSLMtl / VRayMDLMtl / VRayOSLMtl
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None of the General shader properties are accessible through MAXScript
VRayOSLMtl / VRayOSLTex
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Crash with 1000+ shader nodes
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Exporting OSL materials with unconnected textures for V-Ray RT produces broken scenes
VRayProxy
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Crash with Alembic file with containing incorrect UVW mapping indices in V-Ray RT
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Custom attributes for alembic files are lost in Show whole mesh display mode
VRayToon
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Active checkbox not exported for V-Ray RT
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Add render element export for V-Ray RT
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Missing toon effect with 3ds Max standard cameras
VRayMDLMtl
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Crash when loading an .mdl while V-Ray RT is running and then stopping it
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Exporting empty MDL materials fails
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Merging light cache passes is very slow when rendering scene with missing MDL resource files
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Shows as incompatible when V-Ray RT is set as production render engine
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Spinners reject negative parameter values
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Treat df::bsdf() as black diffuse
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Wrong rendering of MDL texture with bump on geometry with incorrect tangents
VRayScatterVolumeMtl
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NaN pixels occur
VRayScene
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Animation is not working for V-Ray RT
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Missing objects from imported vrscene when rendered with V-Ray RT
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Snippet override with wildcards doesn't work on Windows 7
V-Ray scene converter
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Broken lights instances after conversion
img2tiledexr
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Fails to convert files properly after 3.50.03