3.60.02
Official release
Date – July 12, 2017
Download – Build 3.60.02
Modified Features
V-Ray
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Environment variables to control V-Ray log file location and copy it into the 3ds Max log (VRAY_SYSTEM_LOG_FILE, VRAY_LOG_CC_TO_DEBUGGER)
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Increase the upper bounds of the Max Transp. Levels parameter
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Submitting network rendering jobs with region render enabled should issue a warning
VFB
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Add MAXScript VFB position control function (vfbControl #pos)
V-Ray Toolbar
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Reset the flyout button to V-Ray Material
VRayMDLMtl
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Add the ability to attach Bitmap texmap to shader tweaks
VRayMultiSubTex
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Display the actual IDs for VRayMultiSubTex node slots in the Slate Material Editor
Bug Fixes
V-Ray
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Crash when saving VRayCryptoMatte through VFB's save buttons
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Disappearing geometry with VRayBlendMtl, Motion Blur, and Forest Pack
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Each time 3ds Max 2018 is started V-Ray Toolbar reappears
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Receive GI multiplier is not working in Full mode VRayLightSelect render element
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The 3ds Max Hair and Fur modifier doesn't render in 3ds Max 2018
V-Ray RT
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Crashes when using Forest Color in Forest Pack with VRayProxy
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Nested VRayLightMtl with direct illumination enabled is not rendered with V-Ray RT
V-Ray GPU
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Artifacts when rendering using OpenCL with more than one device
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NaNs occurring in VRayLightSelect render element when using Light Cache
VRayCryptoMatte
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Incorrect hashes are generated for objects with non-Latin characters
VRayMDL/VRayOSL/VRayGLSL
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Shader tweaks are not animatable
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World to camera and camera to world transformations are wrong
VRayMDLMtl
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Wrong rendering of nested volumes with different IOR
VRayOrnatrixMod
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Ornatrix hair does not render with V-Ray RT when loaded through an XRef object
VRayOSLMtl/VRayOSLTex
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Edit boxed for string parameters are not working
V-Ray scene converter
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Special characters in XML values should be escaped