V-Ray Toolbar

This page contains information on the V-Ray Toolbar.

Overview

V-Ray includes a toolbar with easy shortcuts to some of the most commonly used V-Ray components.


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By default the toolbar is docked vertically to the left of the 3ds Max window. The V-Ray Toolbar can be easily pulled from its left side docked position to a horizontal toolbar by pulling at the top end of the toolbar.

If the V-Ray Toolbar is not visible, make sure floating toolbars are set to display in 3ds Max by checking Customize menu > Show UI > Show Floating Toolbars .

Toolbar Functions

The V-Ray toolbar provides the functions listed below. Note that all buttons check if V-Ray is the current renderer, and if not, will prompt you to set the renderer to V-Ray.

Button

Description

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Starts Production Rendering with the current V-Ray renderer (V-Ray or V-Ray GPU).

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Starts an Interactive Production Rendering (IPR) session with the current V-Ray renderer (V-Ray or V-Ray GPU). Found by clicking and holding the Render Current Frame / Production Mode button.

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Opens the V-Ray virtual frame buffer (VFB).

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Render in Chaos Cloud button opens the Submit to Chaos Cloud rendering dialog.

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Shows the Render Setup dialog for the production V-Ray renderer.

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Shows the V-Ray Quick Settings dialog.

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Shows the V-Ray light lister tool.

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Creates a VRayPhysicalCamera. Click and drag in a viewport to actually create the camera.

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Creates a VRayDomeCamera. Click in a viewport to actually create the camera.

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Creates a VRayStereoscopic helper. Click in a viewport to create the helper.

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Creates a rectangle VRayLight. Click and drag in a viewport to create the light.

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Creates a dome VRayLight. Click in a viewport to create the light.

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Create a sphere VRayLight. Click and drag in a viewport to create the light.

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Creates a mesh VRayLight (s) out of the currently selected object(s).

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Creates a VRayIES light. Click and drag in a viewport to create the light.

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Creates a VRaySun light. Click and drag in a viewport to create the light.

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Creates a VRayAmbientLight . Click in a viewport to create the light.

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Creates a VRayProxy object. Click in a viewport to create the object.

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Creates a VRayMetaball object. Click in a viewport to create the object.

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Creates a VRayPlane object. Click in a viewport to create the object.

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Applies VRayDisplacementMod modifier to the selected object.

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Creates a VRayFur object over the currently selected object.

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Applies a VRayHairFarm modifier to the selected object.

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Applies a VRayOrnatrixMod modifier to the selected object.

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Creates a new VRayMtl material, assigns it to the selected objects and opens the new material in the Material Editor. For the classic Material Editor, the new material is shown in the currently selected slot. For the Slate Material Editor, the new material is shown in the middle of the Slate workspace. Clicking and holding this button opens a flyout with additional material types.

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Creates a new VRaySSS2 material, assigns it to the selected objects and opens the new material in the Material Editor. Found under the V-Ray Material button.

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Creates a new VRayHairNextMtl material, assigns it to the selected objects and opens the new material in the Material Editor. Found under the V-Ray Material button.

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Creates a new VRayALSurfaceMtl material, assigns it to the selected objects and opens the new material in the Material Editor. Found under the V-Ray Material button.

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Creates a new VRayBlendMtl material, assigns it to the selected objects and opens the new material in the Material Editor. Found under the V-Ray Material button.

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Creates a new VRayVRmatMtl material, assigns it to the selected object(s) and opens the new material in the Material Editor.

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Creates a new VRayVRmatMtl material, assigns it to the selected object(s) and opens a dialog to browse for a .vrmat/.vrscene file. Found under the V-Ray VRMAT Material button.

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Applies matte shadow settings through the V-Ray object Properties on the selected object(s).

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Registers the V-Ray menus - equivalent to the registerVRayMenus() MaxScript command.

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Opens the V-Ray for 3ds Max online documentation.