3.00.06
Official release
Date – May 5, 2014
Download – Build 3.00.06
New Features
V-Ray
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Support for 3ds Max 2015
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Added VRayPointParticleMtl material for shading point particles from .vrmesh/Alembic files
Modified Features
V-Ray
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Added option to the .vrmesh exporter to automatically create a Multi/Sub-Object material when exporting multiple objects in a single file
V-Ray RT
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Added lights include/exclude lists support
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Added statistics when using the VFB
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Implemented showing Safe Frame when rendering in a viewport
VRayProxy
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Added option to render particles as points
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Added option to enable/disable Alembic full names support in the visibility lists
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Added support for hair and particles color channels from Alembic
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Make the "Animation offset" parameter animatable
VRayBump2Normal
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VRayBump2Normal is now included in the V-Ray installation
VFB
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Added support for the "track mouse" option while rendering for progressive sampling and V-Ray RT
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The Lens Effects 3ds Max Effect plugin settings are now applied only when the 3ds Max rendered image window is used, as it clashes with the VFB Lens Effects settings
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Lens effects - the default glare type changed to "From render camera"
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When the "mono" button of the VFB is pressed, the computed intensity is now based on the selected R/G/B components only
VRayVRmatMtl
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Material exporter support for VRayBlendMtl
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Material exporter support for Checker and Falloff textures
Bug Fixes
V-Ray
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Prevent raw image output, when enabled but empty path is provided
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Reflection/Refraction trace sets' Clear button was cleaning both of the lists
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Reflection/Refraction trace sets were not working in inclusive mode
V-Ray RT
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Fixed a crash when undoing delete of Forest Pro geometry while Active Shade rendering
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Fixed support of Material Frequency Particle Flow operator when rendering as production renderer
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Progressive sampler settings were not exported in .vrscene files
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VRayParticleTex was not translated
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Region rendering with the V-Ray VFB did not work when using V-Ray RT as production renderer
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The translucency parameters of VRayMtl are not exported
V-Ray RT GPU
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Lens effects source channel was incorrect when re-rendering as production renderer
Hair&Fur/VRayOrnatrixMod/VRayHairFarmMod
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Fixed assigned materials order when rendering with multiple hair nodes and having some of them hidden
Embree
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Fixed a crash with XMesh and motion blur
Distributed Rendering
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Rendering in DR mode with "Use local host" unchecked demanded a render node license
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The "Save hosts in scene" option was not always working correctly when rendering with DR through Backburner
VRayBPTracer
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Bucket outlines left in VFB after rendering end
VRayDisplacementMod
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Fixed a very slow rendering when Noise texture with animated parameter was used
VRayGLSLMtl / VRayGLSLTex
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Fixed smoothstep output values outside the interpolation range
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Newly opened shaders were not added to the recent files history after clearing history
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Ensure all user defined global variables are initialized to zero
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Shader source files were not shown in the Asset Tracker
VRayOSLMTL / VRayOSLTex
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Newly opened shaders were not added to the recent files history after clearing history
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Fixed crash when assigned to dome VRayLight
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Shader source files were not shown in the Asset Tracker
VRayProxy
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Fixed crash with corrupt .vrmesh files with large number of voxels
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Fixed wrong rendering of multiple instances with particles/hairs
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Optimized loading of scene with many Alembic proxies
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Optimized preview voxel loading routine
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Skip proxy preview calculations if zero number of faces/hairs/particles is provided
VRayPtex
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Changing PTex cache size had no effect on rendering, 100 MB was always used
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Added an option for turning off anisotropic filtering for PTex textures
VRayStereoscopic
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Rendering shade map sequences could cause crashes
VRayLightIES
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Fixed crash after VRayIES light was created in 3D snap mode and 3ds Max was Reset
V-RayLight
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Fixed "Lock to dome orientation" option to work for nested textures
VFB
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V-Ray did not write .vrimg/.exr files if "Generate preview" was enabled, and "Memory frame buffer" was turned off
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The progressive sampler was not creating a raw .vrimg/.exr file
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The Lens Effects were not applied to images loaded from the history
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The Lens Effects were not stored in the output file
VRayExtraTex
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Cloning VRayExtraTex element didn't clone the include/exclude list
vrimg2exr
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Fixed batch conversion output names generation
miscellaneous fixes
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Global subdivs multiplier should be able to go down to zero
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Fixed a MaxScript system exception error when cancelling the creation of a VRayLight from the V-Ray toolbar
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Fixed issues with VRayLights and FumeFX with illumination map