3.60.04

Official release

Date – Nov, 2017

Download – Build 3.60.04

Modified Features

V-Ray

  • The V-Ray log file contains information on the V-Ray plugins that are loaded

  • More user-friendly licensing error messages

V-Ray GPU

  • Support for V-Ray Dirt Consider same object only


VFB

  • Add checkbox to keep the aspect ratio of the VFB background image


Bug Fixes

V-Ray

  • Caustics on motion-blurred objects may be blurred incorrectly

  • Color corrections should not be applied to certain render elements

  • Crash on rendering consecutive frames when rendering within a Windows service

  • Crash with matte objects, GI and diffuse materials

  • Deactivate VRayDenoiser when rendering without memory frame buffer

  • Holes in unfiltered ZDepth pass with Golaem crowds

  • Issues with specific IES lights profiles with orientation and symmetry

  • Missing Brazilian Portuguese localization defaults for 3ds Max 2018

  • Reflect on back is ignored when BRDF type is GGX and glossiness is less than 1.0

  • Render setting are not printed properly in vraylog.txt

  • Some controls in the UI of materials and textures have darker background in 3ds Max 2017 and later

  • When quiet mode is on - don't display messages about exceptions

V-Ray IPR

  • 3ds Max crash with empty VRayScene object in IPR

  • 3ds Max crash when VRayScene with override material is selected for mesh light creation

  • Crash when copying VRayLights with a texture

V-Ray RT

  • Fire Opacity Mode parameter isn't exported to .vrscenes by VRayVolumeGrid

  • Add missing modes to VRaySamplerInfo render element

  • Alpha as Gray for the RGB Channel Output of the bitmap node is ignored

  • Displacement map in VRayMtl is making the VRayPlane invisible

  • Region render warning pops up while DR is disabled

  • SamplerInfo render element should not affect sampling

  • Wrong Relative to bbox displacement

  • Wrong region rendering in loaded scene with saved region

V-Ray GPU

  • Crash with specific scene with clipped geometry

  • Crash when rendering a scene with Composite texmap

  • Graphic driver stops responding on a specific scene using CUDA and freezes 3ds Max

  • Wrong screen mapping for textures assigned to the Environment slot

VFB

  • Compare V-Ray Settings VFB option fails to compare some parameters lately

  • Copy to clipboard should copy the final corrected image with the background

  • Glare lens effect is not applied if OCL initialization fails during hardware accelerated lens effects

  • The VFB should respect the EXR data window (ROI) for VFB Background image

  • Wrong exposure applied with saved settings

V-Ray Fur

  • 3ds Max crash after undo creation from the panel

VRayHairFarmMod

  • Material diffuse texmap is not rendered on Hair Farm hair

VRayInstancer

  • Wrong motion blur when using PRT Source objects for particle source

VRayLight

  • Some irrelevant options of the Dome light must be greyed out

VRayMDLMtl

  • Artifacts with normal bump

  • Crash when default texture files are not found

  • Fix bump normal modification for GGX

  • Incorrect rendering of vMaterials\Design\Plastic\Transparent.mdl

  • Incorrect rendering of with vMaterials\Design\Gems\tourmaline.mdl

VRayNormalMap

  • Incorrect result with displacement

VRayOSLMtl/VRayOSLTex

  • Crash when entering a string in a string tweak

  • Wrong render of VRayOSLMtl with sub-texmaps in scene with both OSL materials and texmaps present

VRayToon

  • Outline bordering different elements of the same object is rendered differently in V-Ray RT

VRayTriplanarTex

  • Artifacts appear when rendering noisy bitmap texture used for bump

VRayVolumeGrid

  • Keyed Playback Mode parameter doesn't render as expected during sequence render

  • After loading a cache or simulating, CPU usage remains high on machines with many threads

V-Ray Light Lister

  • Error appears on Refresh after undo creation of light instance