3.50.02
Beta release
Date – January 12, 2017
Download – Build 3.50.02
New Features
V-Ray
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Add VRayRawDiffuseFilter, VRayRawReflectionFilter and VRayRawRefractionFilter render and bake elements
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Fallback to limited functionality Demo mode if no license is present
V-Ray RT
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Add support for adaptive lights
V-Ray GPU
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All supported procedural textures to work for bump maps, when used through VRayColor2Bump texture
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Implement support for Forest Color texture
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Support for Mapped, Linear and 4 corners Gradient types in Gradient Ramp texture
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Support for adaptive lights in CUDA (both in Production and in ActiveShade)
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Support for the planar VRayClipper
VFB
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Lens effects work on the denoised result if a denoiser render element is present
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Lens effects can be enabled and adjusted during rendering
VRayMDLMtl
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Integrate support for NVIDIA MDL
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Initial support for VRayMDLMtl in V-Ray RT
VRayScene
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Implement scene node that supports rendering geometry and materials from a .vrscene file and settings override with another file
VRayToon
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Ability to store the toon outlines in a separate render element
VRayVRmatMtl
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Does not update on filename change in V-Ray RT
V-Ray Toolbar
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Add button to make selected objects shadow catchers
Modified Features
V-Ray
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3ds Max render effects should be applied when the Stop button is pressed in the render progress
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Adaptive lights sampling improvement when the total lights are less than the Adaptive lights count
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Bucket resuming writes its own .vrimg output if other output format is set
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Enable adaptive lights by default
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Faster 2d displacement on machines with many cores
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Faster rendering of proxies on many-core machines
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Improve the HDR images loading speed
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Make 1 a possible value for Geometry samples in Render Setup
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Remove limitation on parameters count for OSL and GLSL shaders
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Restore the 3ds Max project folder after DR render
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Rework post-effects pipeline to avoid Lens effects overriding the denoised image in particular
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Right-click on parameters' spinners should reset them to the default values instead of zero for most of V-Ray plugins
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The light grid for adaptive lights does not take specular light contributions into account
V-Ray RT
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Allow irradiance map and light cache from saved file in ActiveShade
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Change mouse cursors for some of the right click modes during Active Shade
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Implement export of VRayToon
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Implement the glossy Fresnel options
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Improve random by render ID values generation for V-Ray RT and matched with VRayMultiSubTex
VFB
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Add a render stamp variable noiseThreshold for the reached noise threshold of the progressive sampler
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Add toolbar button for copying the current channel to clipboard
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Increase default VFB history maximum files count to 100 and the size on disk in MB to 10000
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Show a progress bar in the VFB during IPR session
VRayALSurfaceMtl
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Support for Raytraced SSS ID V-Ray object property
VRayMtl
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Disabled by default the GI checkbox for self-illumination
VRayMtlReflectIORBake
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Replace the Store in fixed point format (rg.ba) option with an Invert value one
V-Ray Bitmap to VRayHDRI converter
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Bitmaps in objects/modifiers/environment should be handled
Bug Fixes
V-Ray
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Adaptive lights don't work with fly-through light cache
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Adding lights during IPR session produces wrong results when adaptive lights are enabled
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Artifacts with adaptive lights and VRayFastSSS2 material
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Crash when modifying matte object material in IPR
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Deep merge strategy set as None renders incorrectly with non-fully opaque objects
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Different bump with bitmaps since 3.50.01
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Environment map ghosting through objects when matte/shadow objects are in the scene
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If there is no license available V-Ray crashes when rendering
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IPR crashes with Hair and Fur on render stop
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IPR crashes with VRayExtraTex render element
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IPR crashes while painting with the VRayFurStyler
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Issue with finalToon and orthographic cameras
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Noisy pixels not cleaned up by the progressive sampler
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Random crashes after progressive rendering is finished
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Render hangs when resuming with DR and distributed light cache
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Rendering hangs at transforming vertices when there is a VRayVolumeGrid and many VRayLightMtl materials with direct illumination enabled
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OSL preprocessor-only output is polluted with diagnostic messages
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Wrong viewport drawing of objects after rendering in 3ds Max 2017
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Scene renders brighter when there is glass at the windows
V-Ray RT
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Crash during ActiveShade with a scene with instanced VRayProxy
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Crash with time slider and motion blurred meshes
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Error when rendering RT DR with Max Frame buffer and Render Mask
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Matte for refl/refr of VRayMtlWrapper has no effect
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Mismatched Vertical Tilt correction compared to production renderer
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Noisy results with progressive sampler when Sub-pixel mapping is enabled
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Skew modifier on Standard cameras is ignored
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Unhandled exception when editing part of specific material used as Override during ActiveShade session
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Using Array tool during ActiveShade rendering causes missing objects in 3ds Max 2017
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VRayIntancer crashes when rendering out of process
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When setting through the VFB the camera focus distance it gets messed if the user clicks on a dome light
V-Ray GPU
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Add warning when using too many textures per material with on-demand textures
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Artifacts with shadow catcher
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Bitmap aperture is not rendered with CUDA
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Broken shader with dirt as layer weight
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Can't use more than 1 triplanar texture for bump
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Crash with Distance texture
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Difference in transparency between RT CPU and GPU in specific scene
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Different shader result in scene with complex procedural texture tree
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Hair is rendered very slow with light cache
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OCL device select tool doesn't save changes on some computers
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On demand textures produce different result to Full Size with specific scene
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Only the initial image of ifl sequence is used when the Bitmap or VRayHDRI map is linked to Output map
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Refraction volume is shaded differently compared to CPU
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Specific GLSL shader files produce error with CUDA
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Moving lights in 3ds Max is causing GPU memory leak
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Negative values for distribution of VRayDirt produce unexpected results
VFB
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Artifacts in Compare V-Ray Settings window from VFB History when resized
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Crash when lens effects Bloom mode is set to Render elements only
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Random crash when switching production renderer from V-Ray RT to V-Ray with open VFB
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Render region issues when set through MaxScript vrayVFBSetRegion function prior to rendering
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The width of History Settings window is not enough to display the whole Completed Renders Only checkbox label
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V-Ray RT settings are not saved in the history if set as production renderer
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Zooming the color corrections curve causes major lagging of the UI
VRayClipper
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Mesh clipper doesn't handle motion blur
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More precise rendering with GI
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Moving a mesh clipper during IPR session doesn't work correctly
VRayOrnatrixMod / VRayHairFarmMod
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Typo in dynamic_tessellation parameter (was dynamic_tesselation) in both UI and MaxScript
VRayProxy
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Mesh preview memory leak after 3.50.01
VRayStochasticFlakesMtl
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Shading produces blending artifact
VRayToon
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Crashes when rendering with VRayScatter
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Produces artifacts when width map is set
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Removing objects from VRayToon exclude list sometimes removes wrong objects
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The Remove button of VRayToon exclude list becomes inactive when multiple toon effects are applied
VRayVolumeGrid
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Crash when previewing or rendering a cache where the ID channel cannot be uncompressed
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Deleting a volume grid object and then rendering causes a crash
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Exporting a VRScene with volume grid object calculates light and particle pre-passes
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Broken Lighting and Specular render elements for reflective/refractive geometry
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Lights that were in the scene before creating a new volume grid object are added to its exclude list
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Ocean Rendering hangs at low altitude when the container is far away
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Slow creating and deleting of many lights from the scene