Features
This page lists many of V-Ray's advanced features.
Overview
At the heart of V-Ray is its superior image sampling and global illumination tools which facilitate photorealism and support advanced production pipelines. V-Ray has many advanced features in addition to these core features.
Listed below are only some of V-Ray's advanced features. For a full list of all V-Ray modules and options, please see the help index .
For a comparison of the V-Ray features available in recent releases, please see the V-Ray Feature Comparison Chart.
Note: All features are subject to change without special notice.
Core Architecture
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Multi-platform, object-oriented API
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Fully multithreaded core
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Unified sampling system based on Schlick sampling
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Distributed rendering
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Efficient shading system specifically optimized for ray-tracing
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Modular architecture – many components of the system can be replaced with custom ones
Render output
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Support for full HDR floating-point output
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Multi-layer OpenEXR
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Deep OpenEXR 2
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Direct rendering to disk for very large output resolutions
Geometry
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Efficient geometry handling
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True instance rendering
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On-demand dynamic geometry creation
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On-demand geometry loading from disk files
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Displacement mapping
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Catmull-Clark and Loop subdivision surfaces
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Extensible with custom geometric primitives through the V-Ray SDK
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Hair rendering (3ds Max Hair&Fur, Ornatrix, HairFarm support)
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Alembic support (meshes, curves, particles)
Image Sampling
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Several different image sampling methods
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Progressive rendering
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Full-scene antialiasing
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Support for additional render elements (diffuse, reflection, GI, etc.)
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Advanced color (tone) mapping controls
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Extensible with custom image samplers through the V-Ray SDK
Illumination
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Physically accurate full global illumination solutions
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Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
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Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
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Physically accurate area lights
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Efficient illumination from HDR environments
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Procedural sun & sky models
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Extensible with custom lights through the V-Ray SDK
Shaders
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Physically plausible materials
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Blurry reflections/refractions
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Accurate highlights
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Sub-surface scattering
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Support for efficient material layering
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Extensible with custom shaders through the V-Ray SDK
Camera Effects
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Depth-of-field with bokeh effects, with support for custom bitmap-driven aperture shape
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Accurate motion blur
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Physical camera model
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Extensible with custom cameras through the V-Ray SDK
Extras
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Toon effect
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Fur generator/raytracer
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Extended matte/shadow capabilities
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Support for Render-to-Texture mode of 3ds Max
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VRaySphereFade to isolate only specific portions of the scene for compositing
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Interactive rendering
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Interactive GPU rendering
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CPU and GPU-accelerated Denoiser
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Support for openVDB, Field3D, and PhoenixFD cache files through Volume Grid (which also includes probabilistic shading)
Frame Buffer
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V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
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Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files