V-Ray GPU Supported Features

This page provides tables of features supported by V-Ray GPU in 3ds Max.

Overview

These features are supported by V-Ray GPU in 3ds Max.

Supported Features

Cameras

Feature

V-Ray GPU

Motion blur (transformation+deformation) 1


(On integer frames)

Camera motion blur 1


(On integer frames)

Camera DoF

Perspective

VRayPhysicalCamera

Stereoscopic

Distortion for Physical Camera

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Environment

Feature

V-Ray GPU

Spherical Mapping

Mirror ball mapping

Angular mapping

VRayToon

VRayEnvironmentFog

VRayAerialPerspective

VRaySphereFade

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Geometry

Feature

V-Ray GPU

Triangle meshes

VRayProxy

Alembic via proxy

NURBS

Subdivisions

Displacement 2

VRayFur

Hair&Fur

VRayPlane

VRaySphere

Particles (with Particle Flow)

X-Ref Scene

VRayInstancer

VRayCoronaScatterMod

VRayClipper


(without Mesh mode)

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Global Illumination Methods

Feature

V-Ray GPU

Brute Force

Light Cache 3

Irradiance Map

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Anti-Aliasing Filters

Feature

V-Ray GPU

Area

Sharp Quadratic

Catmull-Rom

Plate Match/Max R2

Quadratic

Cubic

Video

Soften

Cook Variable

Blend

Blackman

Mitchell-Netravali

VRayLanczosFilter

VRaySincFilter

VRayBoxFilter

VRayTriangleFilter

VRayMitNetFilter

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Lights

Feature

V-Ray GPU

Lights textures 17

Skylight portals

23

V-Ray Lights

Standard Lights 19

Photometric Lights

Ambient Light

Image based lighting

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Materials

Feature

V-Ray GPU

VRayALSurfaceMtl

VRayBlendMtl

VRayCarPaintMtl

VRayLightMtl

VRayMtl


(without Translucency,
Roughness)

VRayOverrideMtl

VRay2SidedMtl

PARTIAL (without Multiply By Front diffuse)

VRayMtlWrapper

✓(shadows only, no GI on mattes)

VRayFastSSS2

PARTIAL (without raytraced (solid) and raytraced (refractive))

VRayFlakesMtl

PARTIAL

VRayGLSLMtl

PARTIAL 20

VRayHairMtl

VRayHairNextMtl

VRayBumpMtl

VRayVRmatMtl

VRayOSLMtl

VRayPluginNodeMtl

VRayStochasticFlakesMtl

VRayScannedMtl

10

VRayMDLMtl

INITIAL

VRaySwitchMtl

VRayScatterVolume

VRayToonMtl

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Unsupported materials and textures in V-Ray GPU are regarded as incompatible in the Material Editor of 3ds Max. They will not be displayed unless the Show Incompatible option is enabled in the Material/Map Browser.

Global switches

Feature

V-Ray GPU

Displacement

Lights

Hidden lights

Don't render final image

Override depth

Override material

Override material exclude list

Force back face culling

Shadows

Show GI only

Reflection/Refraction

Maps

Glossy effects

Max ray intensity

Filter maps

Secondary rays

Max transp. levels

Transp. cutoff

Light tree and adaptive lights

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Textures

Feature

V-Ray GPU

Bitmap

Cellular

Checker

Color Correction

Composite 17

Dent

Falloff 13

Gradient

Gradient ramp8

Marble

9

Mask

Mix

Noise

Output

OSL Map

PARTIAL 11

Particle Age

Particle MBlur

Perlin Marble

RGB Multiply

RGB Tint

Smoke

9

Speckle

9

Splat

9

Stucco

9

Substance

24

Swirl

9

Tiles

9

Vertex Color

Waves

Wood

Advanced Wood

VRayColor

VRayColor2Bump 7

VRayCompTex 8

VRayCurvature

VRayDirt 8

VRayDistanceTex

VRayEdgesTex

VRayFakeFresnelTex

VRayGLSLTex 20

VRayHDRI

VRayHairInfoTex

VRayICC

VRayLUT

VRayMap


(deprecated)

VRayMultiSubTex 8

VRayNormalMap

VRayOCIO

VRayOSLTex

9

VRayParticleTex

VRayPluginNodeTex

VRayPTex

VRaySky

VRaySamplerInfoTex

VRaySoftBox

9

VRayTriplanarTex


(bitmaps only)

VRayUserColor


(no alpha attribute)

VRayUserScalar


(no alpha attribute)

PhoenixFDOceanTex

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Other

Feature

V-Ray GPU

VRayShadow

VRayShadowMap

VRayStereoRig

VRayLensEffects (VFB)

VRayLightMeter

VRayExposureControl

VRayVolumeGrid

PARTIAL 22

Antialiasing

Color Mapping

Render Mask (see Image Sampler)

VFB

G-Buffer

VRayMetaballs

UDIM/UVtile texture tags

Anisotropy

Matte objects
(with VRayMtlWrapper and object properties)

Include/Exclude Lists for Materials

Include/Exclude Lists for Lights

Trace Sets (Reflection/Refraction exclude)

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3rd Party Plugins

Feature

V-Ray GPU

ForestPro instancing

RailClone instancing

MultiScatter instancing

ColorCorrect

Carbon Scatter

Ornatrix 8

HairFarm 8

MultiTexture

BerconMaps

12

Forest Color

RPM Material

15

Anima

thinkingParticles

PARTIAL 18

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Footnotes

1 – GPU rendering supports motion blurred frames on integer numbers only. For example, starting the render from frame 1 produces correct motion blur, but starting from frame 1.25, will produce incorrect motion blur. Shutter efficiency is not supported with GPU.

2 – 2D Displacement is not supported by V-Ray GPU. Displacement results between CPU and GPU rendering may differ slightly because of Pre-tessellation and Cache Normal settings.

3 – Using Light Cache (as a secondary GI engine) with V-Ray GPU is possible only when rendering in production mode, or with From file mode (already computed Light Cache .vrlmap) when using V-Ray GPU in IPR.

4 – Light Select modes always contain GI information in V-Ray GPU. The Raw and indirect modes are not supported in V-Ray GPU.

5 – The Sampler Info Render Element supports different UVW Coordinate types through its different pass types. For more details, please see the Sampler Info Render Element page.

6 – When rendering with V-Ray GPU CUDA, the VRayShadows Render Element is incompatible with Adaptive Lights and may render incorrectly if used together.

7 – Starting with V-Ray 3.6, the VRayColor2Bump texture is no longer needed for procedural textures in order to be supported by V-Ray GPU.

For earlier releases, all procedural textures are supported by V-Ray GPU when used for Bump mapping through a VRayColor2Bump texture attached to the Bump slot.

In V-Ray Next, the texture ensures that the procedural bump is fully consistent between V-Ray Next and V-Ray GPU. Without VRayColor2Bump there might be some difference in the rendered procedural bump amount related to the scene size and scale.

8 – These plug-ins are only partially supported by V-Ray GPU.

9 – The texture is baked for rendering on the GPU. This means that it will use more memory to render, than a fully supported procedural texture.

10 – V-Ray GPU supports VRayScannedMtl under few limitations. For more information, visit the VRayScannedMtl page.

11 – It is supported in V-Ray for 3ds Max 2019. Some OSL maps are not supported yet.

12 – V-Ray GPU supports only BerconNoise map within the following limitations: only Color #1; Color #2 and Size parameters are supported as mappable. Distortion and Use function curve options are not supported.

13 – Falloff map does not support Shadow/Light type.

14 – RPM Material works with V-Ray Next for 3ds Max up to version 2017.

15 – VRayObjectID is always rendered with Integer (no Anti-Aliasing) mode in V-Ray GPU.

16 – V-Ray GPU does not support V-Ray Mesh Light textures.

17 – There is a limit of 6 layers per Composite map when using the V-Ray GPU engine.

18 – Particle shading set is not supported by V-Ray GPU.

19 – Area shadows are not supported by V-Ray GPU.

20 – For detailed information on the V-Ray GPU support of VRayGLSLMtl and VRayGLSLTex, please refer to the GLSL Support page.

21 - VRayDRBucket Render Element works only in Production rendering mode using Bucket sampler.

22 - Fire Lights (Fire Rollout) and Use Light Cache (Smoke Color Rollout) options are not supported with V-Ray GPU. For more information, refer to their relevant pages.

23 - S kylight portals option is not supported with V-Ray GPU. It is not needed anymore due to the Adaptive Dome light.

24 – Substance 2 is supported.

25 – Include/Exclude lists are not supported with CUDA.

Additional Notes

  • V-Ray GPU supports map channels from 0 to 15.

  • V-Ray GPU only supports normal maps in tangent space.