3.60.05
Official Release
Date - Nov 19, 2018
Download - Build 3.60.05
New features
V-Ray
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Cryptomatte support for DWA compressed OpenEXR files
VRayVolumeGrid
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Add a getFrameInfo() MAXScript function that retrieves the currently loaded frame info string
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Support XForm modifiers in Volumetric render mode
Modified features
VRayHDRI
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Improved performance for tiled .tx and .exr textures
V-Ray
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Support for the frameNum tag in VRayHDRI
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When rendering spherical cameras, the z-depth channel for deep OpenEXR images should be the distance from the camera
VRayMDL
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Improve anisotropy precision in MDL
VRayScene
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Implement support for VRayCryptomatteElement
VRayVolumeGrid
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Allow grid Channel Smoothing to be applied over channels with any value range
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Apply the Smoothing Random Variation over all voxels regardless of the Smooth Threshold
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*.aur cache latest format support and multi-threaded import
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MaxScript interface for getting grid data and loading render presets directly from the volume grid nodes
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Support for the new transformation model of OpenVDB caches from FumeFX 5
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Particle Shader rendering of PFlow particles in VRScenes
Bug fixes
V-Ray
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Artifacts with adaptive lights in a certain interior scenes
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Less than normal samples are calculated with Use camera path with Irradiance map GI engine
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MAXScript auto-load script error with 3dsMax2018.4
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Noisy glossy refraction with BF\LC and Retrace turned on in a specific scene
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Improve selection of VRayPhysicalCamera and VRayLight in the viewport
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V-Ray Standalone crashes with specific scene with MDL materials and Scanned materials
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Unhandled exception error with particles and camera motion blur enabled
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Unhandled exception when rendering matte reflections
V-Ray RT
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Changing the "enabled" parameter of a light is not updated properly
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Difference in render result with V-Ray Cloud when using MultiTexture
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Flickering in animation with 3ds Max animated Noise modifier
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V-Ray exposure control is not working with Physical Camera
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Sequence render output is saved twice
VRayFastSSS2
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Material in Raytraced (refractive) mode is lit by excluded V-Ray light with Cast Shadow disabled
VRayGLSL
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Error when merging scenes with GLSL shaders
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LLVM produces code for Skylake processors that causes crashes
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Shaders use too much memory per thread
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Wrong shadow calculation when used as opacity map
VRayScene
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Crash with .vrscene sequence and missing first file
VRayToon
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Toon line disappears with big FOV camera values
VRayVolumeGrid
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Caches containing digits after the # format can not be loaded
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Caches containing a minus/dash sign before the # format can not be loaded
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Caches with particle groups render the mesh for each group
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Can't load OpenVDB files whose "file_voxel_count" metadata is 0, though they contain active voxels
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Cannot render a simulator with modifiers
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Particle shader particles exported to vrscene are not rendered
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The VRayVelocity render element is not rendered in Volumetric Geometry mode if Motion Blur is off
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When exporting to a .vrscene the 'etmult', 'brdfscatter', 'bounces', 'difmul', 'fadebylevel', 'displvelfade', 'usecolormap' and 'colormap' parameters are missing
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Wrong velocity direction and motion blur with OpenVDB files from FumeFX
VFB
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3ds Max crashes when copying an image from VFB to the clipboard and then copying text from Layer/Scene explorer
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Freezes randomly if playing with it while rendering
V-Ray Standalone
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Lens effects from vrscene are not applied with -display=0 option