3.60.05

Official Release

Date - Nov 19, 2018

Download - Build 3.60.05

New features

V-Ray

  • Cryptomatte support for DWA compressed OpenEXR files

VRayVolumeGrid

  • Add a getFrameInfo() MAXScript function that retrieves the currently loaded frame info string

  • Support XForm modifiers in Volumetric render mode

Modified features

VRayHDRI

  • Improved performance for tiled .tx and .exr textures

V-Ray

  • Support for the frameNum tag in VRayHDRI

  • When rendering spherical cameras, the z-depth channel for deep OpenEXR images should be the distance from the camera

VRayMDL

  • Improve anisotropy precision in MDL

VRayScene

  • Implement support for VRayCryptomatteElement

VRayVolumeGrid

  • Allow grid Channel Smoothing to be applied over channels with any value range

  • Apply the Smoothing Random Variation over all voxels regardless of the Smooth Threshold

  • *.aur cache latest format support and multi-threaded import

  • MaxScript interface for getting grid data and loading render presets directly from the volume grid nodes

  • Support for the new transformation model of OpenVDB caches from FumeFX 5

  • Particle Shader rendering of PFlow particles in VRScenes

Bug fixes

V-Ray

  • Artifacts with adaptive lights in a certain interior scenes

  • Less than normal samples are calculated with Use camera path with Irradiance map GI engine

  • MAXScript auto-load script error with 3dsMax2018.4

  • Noisy glossy refraction with BF\LC and Retrace turned on in a specific scene

  • Improve selection of VRayPhysicalCamera and VRayLight in the viewport

  • V-Ray Standalone crashes with specific scene with MDL materials and Scanned materials

  • Unhandled exception error with particles and camera motion blur enabled

  • Unhandled exception when rendering matte reflections

V-Ray RT

  • Changing the "enabled" parameter of a light is not updated properly

  • Difference in render result with V-Ray Cloud when using MultiTexture

  • Flickering in animation with 3ds Max animated Noise modifier

  • V-Ray exposure control is not working with Physical Camera

  • Sequence render output is saved twice

VRayFastSSS2

  • Material in Raytraced (refractive) mode is lit by excluded V-Ray light with Cast Shadow disabled

VRayGLSL

  • Error when merging scenes with GLSL shaders

  • LLVM produces code for Skylake processors that causes crashes

  • Shaders use too much memory per thread

  • Wrong shadow calculation when used as opacity map

VRayScene

  • Crash with .vrscene sequence and missing first file

VRayToon

  • Toon line disappears with big FOV camera values

VRayVolumeGrid

  • Caches containing digits after the # format can not be loaded

  • Caches containing a minus/dash sign before the # format can not be loaded

  • Caches with particle groups render the mesh for each group

  • Can't load OpenVDB files whose "file_voxel_count" metadata is 0, though they contain active voxels

  • Cannot render a simulator with modifiers

  • Particle shader particles exported to vrscene are not rendered

  • The VRayVelocity render element is not rendered in Volumetric Geometry mode if Motion Blur is off

  • When exporting to a .vrscene the 'etmult', 'brdfscatter', 'bounces', 'difmul', 'fadebylevel', 'displvelfade', 'usecolormap' and 'colormap' parameters are missing

  • Wrong velocity direction and motion blur with OpenVDB files from FumeFX

VFB

  • 3ds Max crashes when copying an image from VFB to the clipboard and then copying text from Layer/Scene explorer

  • Freezes randomly if playing with it while rendering

V-Ray Standalone

  • Lens effects from vrscene are not applied with -display=0 option