3.00.01
Official release
Date – January20, 2014
Download – Build 3.00.01
New Features
General
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Redirected all help links to the new official help web site
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A V-Ray toolbar provides quick access to common V-Ray features
VRay RT GPU
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Support for VRayDirt, VRayFastSSS2, VRaySkinMtl materials
VRayEnvironmentFog
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Added an option for deep output to OpenEXR 2 and .vrst files
ply2vrmesh
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Added ability to convert particles from Alembic files to .vrmesh files
Modified Features
General
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For 3ds Max 2014, all related V-Ray files have been renamed to xxxx2014 (f.e. vrender2014.dlr, vray2014.dll etc)
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Added a "Divide shading subdivs" parameter in the image sampler to prevent V-Ray from balancing shading subdivs vs AA subdivs for those users that find it confusing
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Exposed in the UI the option for direct visualization of caustics calculations
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Added an option to control DOF/moblur subdivisions for the Adaptive subdivision image sampler
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When the maximum transparency level is reached, return the environment color rather than black
Hair & Fur
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Hair&Fur properties are taken from the source object (except the "Renderable" property)
VRaySkinMtl
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The material now respects the global "Linear workflow" option
VRayMetaballTex / VRayParticleTex
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VRayMetaballTex renamed to VRayParticleTex and can be used to read colors from Alembic particles
VRayLight
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Removed the "Ignore light normals" from the UI
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Dome lights are now always created with intensity 1.0 instead of the default 30
V-Ray RT CPU
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Internally uses the production renderer core running in progressive mode
V-Ray RT GPU
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Use different GPU code depending on the features used in the scene
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Faster loading of textures
VRayPhysicalCamera
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Bitmap aperture now has "affect exposure" option
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Renamed the "offset" and "shift" parameter to the more correct photographic terms "shift" and "tilt" respectively
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Added an option to prevent custom bitmap aperture from affecting exposure
VRayProxy
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Added an option to force remap mapping channels so that they always start from 1
VRayHDRI
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Added a "View image" button that opens a 3ds Max bitmap buffer with the texture
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Added support for single-channel TIFF and .tx/.tex files
VFB
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The numpad 1-9 keys can also be used to switch between recent images
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Ability to load arbitrary file formats
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Clicking on a slider for HSL, color balance or brightness/contrast now sets the value
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A color correction rollout can now be hidden or expanded by clicking on its title
Bug Fixes
General
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Different buckets with probabilistic lights and DR
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The "Max ray intensity" parameter could introduce color shifts
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Fixed rare crashes with tiled textures and dynamic geometry when the dynamic memory limit was reached
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Some V-Ray materials did not generate proper material IDs; Fixed crash with FumeFX render elements
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Added support for alpha channel from FumeFX render elements
V-Ray RT
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Fixed mixed up materials with RailClone objects
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Fixed issues with animated proxy objects
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Support for VRayBumpMtl
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Fixed crashes and corrupted 3ds Max window after closing ActiveShade in 3ds Max 2014 with Enhanced Menus enabled
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Right-click menu in ActiveShade could be flooded with "Missing" entries
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The scene translation time was counted as render time
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Wrong Z-depth render element with the "invert z-depth" option enabled
V-Ray RT CPU
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Fixed a crash with animated displacement
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Fixed incorrect results with <UDIM> tags
V-Ray RT GPU
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Fixed crashes when starting rendering
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ForestPro did not work correctly
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Reflection environment and background were added randomly to a light select element
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Invisible lights affected the Z-Depth render element
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Fixed artifacts with Multi/Sub material and VRayNormalMap on ForestPro objects
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The "compensate camera exposure" option for the VRayLightMtl material didn't work
VRayLight
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Fixed an issue with spherical lights when "Use texture" was enabled
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The options for previewing the directional parameter were not grayed out for non-rectangle lights
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Fixed a glitch when creating dome lights
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Incorrect rendering of non-uniformly scaled lights with directionality greater than 0.0
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When looking through a sphere light, black parts of the geometry could appear
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Fixed issues with dome lights with the "Lock to dome orientation" option enabled
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Textured dome lights could appear pixelated to the camera and in reflections
VRayProxy
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Alembic particles didn't work correctly with irradiance map and motion blur
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Alembic particles rendered black with light cache enabled
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Velocity render element didn't work with Alembic hair and particles
Distributed Rendering
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Saving of servers inside the scene file did not work
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Fixed multiple transfers of assets with Unicode characters
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Missing assets could incorrectly prevent other assets from being transferred to the render servers
VRayHDRI
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Modified bitmaps were not transferred properly to DR servers when "Transfer missing assets" was enabled
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Lists all supported image formats by default
VRayMetaBall
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Fixed a crash when a velocity render element was present in the scene;
Render Mask
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Irradiance map was calculated even for parts of the image not covered by the mask
Hair&Fur
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Mapped scale of Hair&Fur could take the entire RAM
VRayHairFarmMod
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Fixed flickering with motion blur when the hairs change the number of knots between frames
Embree
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V-Ray failed to load when 3ds Max was started with an affinity mask set from the command prompt
VRayIES
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Lights with different power from the default could produce different buckets in DR
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Fixed slow rendering compared to V-Ray 2.x
VRaySkinMtl
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The primary reflection glossiness map didn't work, just the numeric value
VFB
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Fixed a crash when trying to apply lens effects to an image loaded from the VFB history
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The HSL and color balance corrections were not saved in the 3ds Max scene
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Some of the new color corrections were not taken in account when displaying corrected pixel info
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The curves were not updated properly if the numerical input fields were used
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HSL color correction didn't work unless there is at least one other correction enabled
VRayOCIO
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The .ocio file was not read correctly if the system decimal symbol was comma
VRayLightMeter
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Fixed incorrect results due to probabilistic light sampling