V-Ray Next, Beta 3 for 3ds Max
Official release
Date – 29 March, 2018
Download – Build 4.02.03
New Features
V-Ray GPU
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Implemented new rendering architecture resulting in better performance
V-Ray Proxy
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Add support for Alembic 1.7 layers
VRayLightingAnalysis
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Implement VRayLightingAnalysis render element
VRayVolumeGrid
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Direct loading of sparse VDB caches without resampling
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Support for relative cache paths in .vrscene files and the -remapPath option in V-Ray Standalone
.vrscene exporter
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Initial support for the native OSLMap in 3ds Max 2019
V-Ray
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Support for the mesh vertex velocity internal interface in 3ds Max 2019
Modified Features
V-Ray
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Allow V-Ray to run with up to 1024 threads (up from 256)
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Hide the VRayIlluminance render element, the new VRayLightingAnalysis render element should be used instead
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Move the IPR options rollout to the V-Ray tab in the Render Setup and add a Start IPR button
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Remove from the V-Ray log the message about failing to load a "default" preset
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Reduce occurrence of "Invalid geometric normal" messages
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Show a dialog to confirm file overwriting with "Separate Render Channels"
V-Ray GPU
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Add support for auto exposure and white balance when using the light cache
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Ignore light portals (use adaptive dome light instead)
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IPR reacts to objects and lights movement immediately instead of waiting for mouse button release
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Implemented motion blur support for GPU volumetrics
VRayDenoiser/vdenoise.exe
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Ability to denoise four-component RGBA render elements
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Enable denoising for the VRayAlpha render element
VRayFastSSS2
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Remove from UI the prepass and object-based multiple scattering options
VRayFur
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Add "Ignore scale" option for hairs width according to scale
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Add "Lock to surface" option to keep the hair distribution to a specified frame
VRayHairMtl2
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Add tint control for the primary, secondary and transmission components
VRayLightMeter
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Improve the calculation speed and quality
VRayOSL
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Update OSL to 1.8
VRayPhysicalCamera
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Disable vignetting by default
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Reset to default values for the parameters when right-clicking on spinners
VRayScatterVolumeMtl
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Improved sampling
VRayVolumeGrid
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Allow grid Channel Smoothing to be applied over channels with any value range
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Apply the Smoothing Random Variation over all voxels regardless of the Smooth Threshold
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Improve the loading speed of VDB files
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Optimize loading of caches containing Velocity channel
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Optimize the Preview Auto Range algorithm
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Speed up velocity sampling during volumetric motion blur
VFB
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Using '#' in the name of separate render channels output file is now expanded to frame number
V-Ray scene converter
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Support for some newly added Corona native materials and textures (CoronaHairMtl, CoronaSkinMtl, CoronaBitmap, CoronaDistance, CoronaRoundEdges, CoronaTriplanar)
ply2vrmesh.exe
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Print more extensive bounding box information
Bug Fixes
V-Ray
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Fix an issue with the progressive image sampler when rendering extremely bright scene
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Arch&Design material inside a VRay2SidedMtl material renders black
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Build of Embree acceleration structures cannot be canceled
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Crash in IPR with VRayMultiSubTex plugged in VRay2SidedMtl on VRayInstancer instanced objects
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Crash with MultiTexture on VRayLight
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Geometry with cloth simulator modifier causes crashes in some scenes
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Incorrect render elements in the deep output when using "By Render ID and Z-depth" merge mode
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Noisy render with adaptive dome light in specific scene
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Some files are inappropriately installed to 3ds Max folder in standalone render server installation
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The browse window for override material in Global switches opens twice
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The refraction color at distance combination of the Arch&Design material doesn't render
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VRayProxy disappears when motion blur "Geometry samples" is set to 1
V-Ray/V-Ray GPU
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Non-uniform scaled rectangle light emits in the wrong direction
V-Ray IPR
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Crash when modifying Multi/Sub-Object sub material on VRayInstancer instanced objects
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Crash with VRayDisplacementMod with texture map
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Not keeping the aspect ratio when Fit to VFB is enabled
V-Ray GPU
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Adaptive dome light seems to render darker and slower in specific scene
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Changing the render resolution during GPU IPR does not work
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Crash during rendering with cloth and empty VRayDisplacementMod modifiers and motion blur
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Crash with instanced HairFarm object during IPR
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Difference in exposure between the first frame and the others with custom camera aperture
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Do not export disabled VRayClippers
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Exception with Hair&Fur modifier
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Fog color is ignored when "affect shadows" option of VRayEnvironmentFog is off
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High values for water level in VRayDisplacement cause crash
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Incorrect render of VRayScannedMtl with VRayReflection render element
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Incorrect values set for "Rays per pixel" and "Rays bundle size" parameters when spinner is right-clicked
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Incorrect VRayAtmosphere render element when fog emission color is different than default black color
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Missing OpenVR/Oculus VR preview modes
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On-demand mip-mapped textures render with lower resolution
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Render mask texture button is not working properly with drag and drop
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VRayScannedMtl materials with height map render incorrect
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Wrong reflection glossiness with MultiTexture
V-Ray GPU CUDA
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Crash when lights are turned off and back on during IPR
VRayDistanceTex
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The texture for the distance parameter of VRayDistanceTex overrides the distance value
VRayEnvironmentFog
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Crash with animation in specific scene
VRayHairMtl2
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Hair renders darker when the light cache is enabled
VRayInstancer
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Crash with Krakatoa particles
VRayLight
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Negatively scaled disc lights emit in both directions with Double-sided disabled
VRayLightMeter
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Wrong results for very small grid sizes
VRayMDL
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Blurred textures with scaled UV coordinates
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Rendering very bright with reduced ray depth
VRayMtlSelect
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Render element is not correct when rendering deep images
VRayOSL
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Maps unlink from OSL nodes when scene and its local assets are moved together to another location
VRayPhysicalCamera
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Lens file distortion is not working
VRayPluginNode
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Crash when changing Plugin type while rendering with V-Ray GPU
VRayProxy
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Modifying the Alembic mesh Start path should update the proxy preview cache
VRayScannedMtl
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Disable the UI parameters that are not working in V-Ray GPU when set as current renderer
VRayVolumeGrid
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Alpha Channel and Smoke Opacity aren't correct when rendering volumetric with V-Ray GPU
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Can't load OpenVDB files whose "file_voxel_count" metadata is 0, though they contain active voxels
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Fire Opacity multiplier is not taken into account in V-Ray GPU
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Light cache computation with enabled Probabilistic Volumetrics is slower compared to V-Ray CPU
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Minimum Visible Opacity does not work with V-Ray GPU
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Rendering a sequence with several VRayVolumeGrid instances with V-Ray GPU shows only one of them after the first frame
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Rendering fire in Own Opacity mode with Smoke Color Disabled on V-Ray GPU does not match V-Ray's
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Volumes that contain the render camera aren't visible with V-Ray GPU
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Wrong velocity direction and motion blur with OpenVDB files from FumeFX
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Wrong velocity scale when importing OpenVDB files from Maya Fluids
VFB
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Bucket rendering with extreme downsizing does not fill the whole image in the buffer
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Crash when loading scene from VFB History
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Qt VFB (3ds Max 2018 and up) has issue with numeric characters
ply2vrmesh.exe
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.ply files form ZBrush do not convert correctly
.vrscene exporter
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Default values for settings are now exported if neither V-Ray nor V-Ray GPU is selected as the current renderer
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The correct V-Ray Standalone version is now selected for "Export and render"
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The opacity mode of VRayMtl is now exported