3.00.04
Official release
Date – March 3, 2014
Download – Build 3.00.04
Modified Features
VFB
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The lens effects sliders position can be set by mouse click
VRayLight
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Added Affect alpha option for the dome lights
Bug Fixes
VRay RT CPU
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Phoenix FD did not update in mesher mode when changing frames
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Stereo mode did not work correctly
VRay RT GPU
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Crash when trying to render an object with GLSL material
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Fixed bump mapping with Fresnel reflections
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Fixed bump mapping with tiled texture
VRayOrnatrixMod/VRayHairFarmMod
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Fixed different dynamic tessellation with and without motion blur
VRayPhysicalCamera
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LENS files were not auto-transferred for DR
VFB
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Apply inverse gamma correction when loading an image with 8-bit colors
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Color balance and HSL corrections were applied after display corrections like sRGB instead of before
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Fixed crash with curve color correction when there were NaN pixels in the image
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Color balance correction could produce strange results with HDR colors
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Fixed crash with deep output in certain situations
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Fixed global presets loading the sRGB/ICC button state
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Fixed a crash when loading image after 3ds Max reset
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Lens effects were applied twice when changing the Mode and Type settings
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Lens effects were not applied on images loaded from the VFB history
VRayHairMtl
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Fixed cut-off look of the material in the Material Editor
VRayClipper
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Fixed unexpected behavior when linked to other objects
VRayMap
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Artifacts with environment override in the texture
miscellaneous fixes
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Fixed stuck buckets due to long GI paths in certain cases
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Fixed stuck buckets with dynamic geometry with mixed static and motion-blurred geometry
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Fixed texmap slots of some of the V-Ray texmaps did not refresh immediately when a new map is connected to them
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Fixed NaN pixels in certain cases with Noise texture used as displacement map on a large plane
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Fixed NaN pixels in certain scenes with 3ds Max Fog atmospheric effect
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Fixed NaN pixels when a bump texture returned a NaN normal
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Updated DLL version numbers
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Improved motion blur raycast accelerator for fast rotating objects
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Fixed rare crashes when preparing scenes with many mesh lights