3.00.03
Official release
Date – February 17, 2014
Download – Build 3.00.03
Bug Fixes
Render Masks
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Improved performance with threads number scaling
VRayHDRI
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did not work with the Default Scanline renderer with mapping channels different from 1
V-Ray RT
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Fixed issue where rendering particle systems was breaking the rendering of motion blur
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VRayHDRI was not working as bump map
V-Ray RT GPU
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Fixed crash in V-Ray standalone when moving dynamic geometry with motion blur enabled
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Fixed driver crash with dynamic motion blurred geometry
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Fixed artifacts with area lights
VRayUserColor/VRayUserScaler
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User properties for standalone plugin were not read correctly
VRayVRmatMtl
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Fixed crash in the VRMat editor in certain builds when previewing materials in the editor
VRayLightMtl
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A helper meshlight was not created in the same layer as the object's when "Direct illumination" was on
VRayObjectSelect
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Fixed displaying of include/exclude lists editor on vrayVFB check/uncheck
miscellaneous fixes
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Fixed slower rendering of scenes with dynamic meshes on many-core machines compared to V-Ray 2.4
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Fixed updating of texmap buttons on some V-Ray texmaps when connecting them in slate material editor
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Fixed crash when rendering with 3ds Max frame buffer, V-Ray Stereoscopic's "Adjust resolution" enabled and DR
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Fixed crash with the "Previous render" option in the render settings when render elements were enabled
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Fixed issue where the "Check for missing maps" option was breaking the animation export for particle systems
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Fixed NaN pixels in certain cases when a 3ds Max Bitmap is used as a spherical environment
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Fixed long irradiance map calculation times in specific cases with matte objects and "Retrace" light cache option enabled