3.30.04
Date – January 20, 2016
Download – Build 3.30.04
New Features
V-Ray RT GPU
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Added initial support for VRayTriplanarTex
Modified Features
V-Ray RT GPU
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Optimized bitmap memory management
VRayMtl
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"Opacity mode" option default set to "Stochastic"
VRayVolumeGrid
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Enabled pure Volumetric render mode in V-Ray RT
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Implement support for nameless VDB channels
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Probabilistic volume sampling overrides the GI particle mode shading
setvrlservice
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Added prompt for administrative credentials
Bug Fixes
V-Ray
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Reduced memory usage for light cache preview with high resolution images
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Closing of the DR settings window shown by the vrayEditDRSettings() MaxScript command was opening the V-Ray Message Log window
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Fixed crashes with animation and light cache with distributed rendering
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Fixed hanging with tiled textures and very small texture memory limit
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Multi/Sub-Object material with a VRayBlendMtl that has the base material blank was not casting transparent shadows
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The %os keyword in the frame stamp did not recognize Windows 10
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Reduced noise with Adaptive sampling and "Sub-pixel mapping" enabled
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Reverted to V-Ray's render messages window in 3ds Max 2016
VFB
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Fixed incorrect loading of compressed .vrimg files with compression ratios greater than 100 percent
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Fixed incorrectly received mouse clicks from other windows
VRay RT
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Added support for the ColorCorrection map "Printer lights per" and exposure mode options
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Dynamic geometry was disappearing after the first frame in Light Cache phase when rendering animations
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"Enable color map" was causing clipping of texture colors with environment and VRayLight dome lights
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Fixed crash if VRayExtraTex texmap change during ActiveShade
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Fixed crash with Progressive sampler when the region is out of the image dimensions
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Shader linking did not update in Slate Material Editor during ActiveShade rendering
VRay RT CPU
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Fixed memory usage for layered materials with opacity maps and fully transparent regions
VRay RT GPU
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Optimized memory usage for geometry instances' user attributes
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Portal lights blocked shadows from other lights
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The ColorCorrection map HSL to RGB and RGB to HSL conversions changed to match the production rendering
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Texture mapping size and offset with "Use real-world scale" enabled were not working when the mapping was "Planar from World XYZ"
VRayAerialPerspective
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Fixed overbright pixels with "Inscattered light intensity" less than 1.0
VRayEdgesTex
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Fixed dark edges with rounded corners and Blinn/Ward/GGX BRDFs
VRayGLSLMtl/VRayGLSLTex
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Fixed crash in V-Ray RT GPU when no input file was attached
VRayLensEffects
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Bloom mode with "Render element only" option produced darker images
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Fixed changing params through MaxScript
VRayProxy
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Fixed animated rendering of proxies in "Show full mesh" mode with applied modifiers
VRayScannedMtl
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Fixed rendering transparent
VRayTriplanarTex
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Fixed Material Editor preview
VRayVolumeGrid
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Fixed self-shadowing export in V-Ray RT causing rendering slowdown
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Fixed incorrect position changes with animated .vdb caches
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Fixed incorrect frame smoothing
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Fixed 3ds Max hanging when rendering with render cutter
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Fixed multi-threaded cache files loading after a render has been completed in V-Ray RT and V-Ray Standalone
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Fixed crash after repeated adding and removing of color gradient points
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Fixed crash during GPU preview of fire in RGB mode with own opacity graph
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Fixed differences between GPU viewport preview and rendering of fire
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Fixed flipped meshing with .vdb caches from Houdini
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Fixed "Object XYZ" texture mapping and preview in mesh mode for the Surface texmap
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Removed noise on flat iso-surfaces produced by texmaps
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Fixed rendering of speed channel from .f3d/.vdb caches
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Fixed artifacts with grid-based self-illumination with DR
ply2vrmesh
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Mesh transformations were ignored with the -mergeVoxels option
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Instancing reverted to disabled by default when converting Alembic files because it's causing problems with previews
V-Ray Scene Converter
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Avoid script errors on converting Standard material with Strauss BRDF
.vrmesh Exporter
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Fixed exporting of VRayProxy objects in "Show full mesh" mode with modifiers
V-Ray Quick Settings
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The "AA Quality" slider was not changing the "Color threshold" of AA settings