3.30.02
Beta 2
Date – November 30, 2015
Download – Build 3.30.02
New Features
V-Ray
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Minor performance improvements
V-Ray RT GPU
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Initial support for rounded corners on the GPU
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Initial support for the MultiTexture plugin from CGSource
V-Ray RT GPU OpenCL
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Support for VRayDirt
Modified Features
V-Ray
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Include the name of the material causing "invalid bump normal" warnings itself
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Removed the V-Ray PowerShader banner from all it's appearances
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Improve light cache quality for small render regions
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The "Adaptive tracing" option for the light cache is removed as it didn't work reliably
VRayHDRI
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Added tiling support and Real World Mapping in the Material Editor and viewport previews
Bug Fixes
V-Ray
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Fixed crashes with ForestPack when preparing the scene for rendering
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Fixed crashes when cancelling render while tessellating subdivided/displaced objects with "static geometry" enabled
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Fixed crashes with dynamic meshes that have no faces but have more than one vertices
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Fixed wrong URL of the Global DMC settings "?" button
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The V-Ray option to show the render messages window on warning/error was still taken into account in 3ds Max 2016
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Work around an issue with notification system in 3ds Max 2012, causing old scenes loading to crash
VFB
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Fixed incorrect loading of compressed .vrimg files with compression ratios greater than 100 percent
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Fixed incorrectly received mouse clicks from other windows
VRay RT
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"Blur" parameter of VRayHDRI map was not correctly exported
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Fixed broken scene updates since Beta 1
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Fixed crash on render end with VRayMtlWrapper
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Fixed crash with dynamic noise threshold when rendering as production renderer through Backburner
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VRaySky randomly stopped illuminating the scene when the sun was disabled
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Fixed unhandled exception when rendering motion blurred particles with longer duration and more than two geometry samples
VRay RT GPU
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Fixed crash when rendering through Backurner
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Fixed incorrect orientation of VRayHDRI in environment slots
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Wrong ground color for the VRaySky texture
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Fixed wrong rendering of VRayMultiSubTex texture in DR mode
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Different "phase" parameter of the Noise texture compared to RT CPU
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"Cast shadows" option not working on objects with Multi/Sub materials
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Fixed flipped normals on objects with negative scaling and displacement/subdivision
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Fixed crash with empty Output maps
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Fixed wrong implementation of the "saturation" parameter of the ColorCorrection map
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Fixed wrong mapping of VRayFlakesMtl when using in-process RT
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The "Clamp" output option of the Bitmap texmap was not working
VRayAerialPerspective
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Fixed crash if there was no VRaySun in the scene
VRayMetaball
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Wrong motion blur on PFlow events that reduce the particle count
VRayGLSLMtl/VRayGLSLTex
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Fixed crash when encountering duplicate structures with different layouts
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Fixed crash when re-loading shaders with syntax errors
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Fixed crash when VRayHDRI texmap is attached as input
VRayVolumeGrid
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Fixed black pixels occurring when rendering Phoenix FD with "Affect background" off and "Color Clamp" on
.vrmesh Exporter
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Fixed wrong results when total mesh faces were less than "min faces"