V-Ray Next

Official release

Date – 22 May, 2018

Download – Build 4.02.04

New Features

VRayMtl

  • Add "Metalness" parameter for easy support of PBR workflows

VRayLightSelect

  • Add "indirect", "indirect diffuse" and "indirect specular" modes

VRayOSL

  • Support for OSL scene attributes

  • Ability to attach textures to arbitrary OSL parameters

.vrscene exporter

  • Initial support 3ds Max 2019 native OSLMap

V-Ray

  • Add dialog to confirm file overwriting with Separate Render Channels

Modified Features

V-Ray

  • Always use low thread priority in an interactive GUI session

  • Change the default motion blur "Interval center" to 0.0

  • Optimize object space bounding box calculation for meshes instances

  • Submit to V-Ray Cloud dialog implements scene analysis for incompatible features

V-Ray GPU

  • Expose the "Undersampling" parameter and make it adjustable during IPR

  • Add support for basic UVW transformations for Bercon noise texture

  • Add support for the "Keep continuity" option

  • Add vendor information in the "C++/CPU" device type

  • Enable QMC for CUDA CPU

  • Gray-out texture button for direct illumination of the VRayLightMtl material

  • If there are no CUDA devices, "C++/CPU" should be used

  • Improve GPU Light Linker memory efficiency

  • Remove the warnings for non-physical features when exporting to a .vrscene

VRayInstancer

  • Instances are rendered with the particle materials instead of the instanced geometry material

  • Optimized instancing speed

VRayFastSSS2

  • Improve the sampling to reduce noise

VRayProxy

  • Alembic instances/objects to work with MultiSubTex random by instance id

VRayScene

  • Add Lights support

VRayVolumeGrid

  • Add warning message box when opening the deprecated AURA 1 caches

  • Right-align the text in the Show File Name window so the file name can be seen if the text overflows

  • Speed up and use less memory for Grid-Based Self-Shadowing of huge sparse OpenVDB grids

  • Speed up Grid Smoothing of OpenVDB grids

  • Speed up the Optimize Big Volumetric Grids pre-process of OpenVDB grids

VFB

  • Add "Image info" window for VFB history context menu

  • Add Exposure Highlight Burn color correction to vfbControl (#sethighlightburn/#gethighlightburn)

  • Add option to disable replacing # with frame numbers for separate render channels

  • Export color corrections settings for .vrscenes

V-Ray Toolbar

  • The hair material button creates VRayHairNextMtl;

V-Ray scene converter

  • Convert Mental Ray Lighting Analysis render effect to VRayLightingAnalysis render element

  • Enhanced Corona material and texmaps conversion

  • Convert 3ds Max light meters to VRayLightMeter

Bug Fixes

V-Ray

  • Adaptive dome light artifacts with "cast shadows" off

  • Artifacts with adaptive dome light when rendering with V-Ray Standalone

  • Crash with AXYZ ANIMA meshes and VRayVelocity render element

  • Embree crashes when building trees on machines with many cores

  • Error while building Embree tree when moving VRayFur in IPR

  • Exported scene from 3ds Max renders very slow in V-Ray Standalone due to excessive sampling of hairs

  • Less than normal samples are calculated with Use camera path with Irradiance map GI engine

  • Light Cache is about 3 times slower since V-Ray Next, Beta 2 compared to V-Ray 3.60 with transparent materials

  • Overbright pixels (fireflies) with adaptive dome light

  • Resumable rendering doesn't work correctly with adaptive dome lights and auto exposure

  • The final info message in the VFB is "Hair and Fur" if you have Hair and Fur in the scene

  • The output image vrayInfo/renderTime EXR attribute is not correct

  • Standard materials don't render correctly when nested in other materials

V-Ray Standalone

  • Standalone: Lens effects from vrscene are not applied with -display=0 option

V-Ray/V-Ray GPU

  • 3ds Max crashes if Start IPR button is hit during render warmup

V-Ray IPR

  • Crash when modifying Multi/Sub-Object sub material on VRayInstancer instanced objects

  • Crash with VRayDisplacementMod with texture map

  • Not keeping the aspect ratio when Fit to VFB is enabled

V-Ray GPU

  • A3ds Max UI becomes unresponsive after disabling VFB region rendering during IPR

  • Adaptive lights render noisier a specific scene

  • Artifacts with adaptive dome lights

  • Artifacts with VRayAerialPerspective in specific light setup

  • Auto exposure's "Transfer to camera" button does not work

  • Black outlines with refractive VRayMtl and VRayFastSSS2

  • Bump is always tiled

  • Color correction remap does not work properly

  • Crash at every frame after the first one with environment map assigned both to the environment and a dome light

  • Crash on calculating mip-map levels for missing bitmaps

  • Crash when changing materials in VRayOverrideMtl

  • Crash when scrubbing the time slider due to material anisotropy

  • Crash while resizing the VFB during IPR session

  • Crash with a specific scene with VRayClipper

  • Crash with MultiSub material when deleting invisible to camera geometry during IPR

  • Crash with specific VRayProxy without normals and displacement

  • Crash with VRayEdgesTex in opacity slot in specific material setup

  • Crash with VRayFur with "Lock to surface" and "Ignore scale" enabled

  • Custom output channels of Color Correction are not exported properly

  • Different render of reflective material when Dome Light's "Cast shadows" is off

  • Effects result is missing when saving through 3ds Max Output

  • Extend stereoscopic rendering options (Eye distance, Focus method, Swap left/right, Follow VR headset)

  • Forest Color is not working when used with only default color and no texmaps

  • Inconsistent Forest Color randomization between DR slaves

  • Incorrect fog color of VRayEnvironmentFog when light's shadows are turned off

  • Incorrect output FOV with Sperical panorama camera with overriden Vertical FOV in 3ds max 2019

  • Instanced VRayProxies with VRayInstancer are missing in the first frame of V-Ray GPU production animation

  • Occasional crash when working with Physical Camera in IPR session

  • On-demand mip-mapped textures render with lower resolution on GPU when used in Bump, Displacement and Metalness

  • Refraction with nested volumes is wrong

  • Rendering differently spherical camera

  • Scene loads slower compared to CPU

  • The "*_tex_mult" parameters of the SettingsEnvironment plug-in are ignored

  • The "RGB and alpha source" rollout settings in VRayHDRI are ignored

  • The "Use roughness" option in VRayMtl has no effect

  • Unhandled exception when modifying one of the VRayInstancer lists during IPR

  • Unhandled exception when rendering with disabled VFB

  • Unahndled exception with Particle flow and motion blur in a scene with zero vertices meshes

  • Very small triangles disappear from the rendering

  • VRayDirt's "double sided" parameter is not working correctly

  • VRayScannedMtl is black during the mip-map on demand loading phase

  • VRayScannedMtl renders black in specific scene

  • VRayScannedMtl with triplannar mapping produces artifacts with specific geometry

  • Wrong opacity with VRayBlendMtl and VRay2SidedMtl

  • "Visible to camera" does not work with volumetrics

  • Remove "non-physical" warnings

  • GPU CUDA AA Gaussian not matching CPU;

VRayDenoiser

  • "Update" button is not working as expected during IPR

  • VRayDenoiser/vdenoise.exe: Denoising produces blurry artifacts when threshold is set to 0.0

VRayFastSSS2

  • Material in Raytraced (refractive) mode is lit by excluded V-Ray light with Cast Shadow disabled

VRayGLSL

  • "vr_Position" returns wrong results

  • Wrong normals in GLSL shaders

  • Wrong shadow calculation when used as opacity map;

VRayHairNextMtl

  • NaN pixels caused by negative value for the diffuse amount parameter

  • Randomization dye hue parameter renders differently with V-Ray GPU

  • The subdivs parameter should be dimmed when "Use local subdivs" is disabled in the Global DMC settings

VRayInstancer

  • Wrong instances rotations with PRT source particles

VRayLightMeter

  • Missing text ("Error" instead of "Error tolerance") in the UI for 3ds Max 2016 and older versions

VRayLightSelect

  • Fix artifacts in with adaptive dome light when mode is different from "Full"

VRayOptionRE

  • Add "Whole image" ability to the "exr data window" option to save the whole image even if a region is rendered

VRayOSL

  • OSL shading system leaks memory

  • The 'camera:fov' OSL attribute must be in degrees

  • VRayOSLTex crashes if attached to VRayEnvironmentFog

VRayPluginNode

  • Using in IPR may leave render license engaged

VRayProxy

  • Preview cache is not cleared when override is specified

VRaySoftBox

  • Gradients UI controls are not working since V-Ray Next, Beta 2

VRayVolumeGrid

  • Enabling GI has no effect with "Disabled" scattering on volumes with V-Ray GPU

  • Even when there aren't active render elements warnings appear in the V-Ray messages

  • Incorrect motion blur on moving grid with a static or moving camera locked to it with V-Ray GPU

  • Incorrect render result due to Channel Smoothing option set to Temperature with V-Ray GPU

  • Light Cache renders differently on GPU compared to CPU in Volumetric Geometry mode

  • Shadow Strength parameter doesn't work with scattering set to "Ray-traced" with V-Ray GPU

  • The VRayVelocity render element is not rendered in Volumetric Geometry mode if Motion Blur is off

  • Wrong render of VDB caches which have a background value outside the tree min-max range

VFB

  • 3ds Max crashes when copying an image from VFB to the clipboard and then copying text from Layer/Scene explorer

  • Image shifts one pixel up/down when dragging the separator line during horizontal A/B compare

  • Using the drop-down channels list causes crash when renderring with disabled memory frame buffer, but with raw output preview enabled

.vrscene exporter

  • Composite texture with layers with no texture attached produces invalid vrscene files

V-Ray Bitmap to VRayHDRI converter

  • Tiled EXR conversion tool (img2tiledexr.exe) discovery error

V-Ray scene converter

  • Some camera settings are not transferred when converting Standard Camera to Max PhysicalCamera or VRayPhysical camera

V-Ray Toolbar

  • 3ds Max crashes when creating a mesh lights from grouped objects

vdenoise.exe

  • The denoiser tool doesn't preserve the pixel aspect

.vrscene exporter

  • Composite texture with layers with no texture attached produces invalid vrscene files