V-Ray Next
Official release
Date – 22 May, 2018
Download – Build 4.02.04
New Features
VRayMtl
-
Add "Metalness" parameter for easy support of PBR workflows
VRayLightSelect
-
Add "indirect", "indirect diffuse" and "indirect specular" modes
VRayOSL
-
Support for OSL scene attributes
-
Ability to attach textures to arbitrary OSL parameters
.vrscene exporter
-
Initial support 3ds Max 2019 native OSLMap
V-Ray
-
Add dialog to confirm file overwriting with Separate Render Channels
Modified Features
V-Ray
-
Always use low thread priority in an interactive GUI session
-
Change the default motion blur "Interval center" to 0.0
-
Optimize object space bounding box calculation for meshes instances
-
Submit to V-Ray Cloud dialog implements scene analysis for incompatible features
V-Ray GPU
-
Expose the "Undersampling" parameter and make it adjustable during IPR
-
Add support for basic UVW transformations for Bercon noise texture
-
Add support for the "Keep continuity" option
-
Add vendor information in the "C++/CPU" device type
-
Enable QMC for CUDA CPU
-
Gray-out texture button for direct illumination of the VRayLightMtl material
-
If there are no CUDA devices, "C++/CPU" should be used
-
Improve GPU Light Linker memory efficiency
-
Remove the warnings for non-physical features when exporting to a .vrscene
VRayInstancer
-
Instances are rendered with the particle materials instead of the instanced geometry material
-
Optimized instancing speed
VRayFastSSS2
-
Improve the sampling to reduce noise
VRayProxy
-
Alembic instances/objects to work with MultiSubTex random by instance id
VRayScene
-
Add Lights support
VRayVolumeGrid
-
Add warning message box when opening the deprecated AURA 1 caches
-
Right-align the text in the Show File Name window so the file name can be seen if the text overflows
-
Speed up and use less memory for Grid-Based Self-Shadowing of huge sparse OpenVDB grids
-
Speed up Grid Smoothing of OpenVDB grids
-
Speed up the Optimize Big Volumetric Grids pre-process of OpenVDB grids
VFB
-
Add "Image info" window for VFB history context menu
-
Add Exposure Highlight Burn color correction to vfbControl (#sethighlightburn/#gethighlightburn)
-
Add option to disable replacing # with frame numbers for separate render channels
-
Export color corrections settings for .vrscenes
V-Ray Toolbar
-
The hair material button creates VRayHairNextMtl;
V-Ray scene converter
-
Convert Mental Ray Lighting Analysis render effect to VRayLightingAnalysis render element
-
Enhanced Corona material and texmaps conversion
-
Convert 3ds Max light meters to VRayLightMeter
Bug Fixes
V-Ray
-
Adaptive dome light artifacts with "cast shadows" off
-
Artifacts with adaptive dome light when rendering with V-Ray Standalone
-
Crash with AXYZ ANIMA meshes and VRayVelocity render element
-
Embree crashes when building trees on machines with many cores
-
Error while building Embree tree when moving VRayFur in IPR
-
Exported scene from 3ds Max renders very slow in V-Ray Standalone due to excessive sampling of hairs
-
Less than normal samples are calculated with Use camera path with Irradiance map GI engine
-
Light Cache is about 3 times slower since V-Ray Next, Beta 2 compared to V-Ray 3.60 with transparent materials
-
Overbright pixels (fireflies) with adaptive dome light
-
Resumable rendering doesn't work correctly with adaptive dome lights and auto exposure
-
The final info message in the VFB is "Hair and Fur" if you have Hair and Fur in the scene
-
The output image vrayInfo/renderTime EXR attribute is not correct
-
Standard materials don't render correctly when nested in other materials
V-Ray Standalone
-
Standalone: Lens effects from vrscene are not applied with -display=0 option
V-Ray/V-Ray GPU
-
3ds Max crashes if Start IPR button is hit during render warmup
V-Ray IPR
-
Crash when modifying Multi/Sub-Object sub material on VRayInstancer instanced objects
-
Crash with VRayDisplacementMod with texture map
-
Not keeping the aspect ratio when Fit to VFB is enabled
V-Ray GPU
-
A3ds Max UI becomes unresponsive after disabling VFB region rendering during IPR
-
Adaptive lights render noisier a specific scene
-
Artifacts with adaptive dome lights
-
Artifacts with VRayAerialPerspective in specific light setup
-
Auto exposure's "Transfer to camera" button does not work
-
Black outlines with refractive VRayMtl and VRayFastSSS2
-
Bump is always tiled
-
Color correction remap does not work properly
-
Crash at every frame after the first one with environment map assigned both to the environment and a dome light
-
Crash on calculating mip-map levels for missing bitmaps
-
Crash when changing materials in VRayOverrideMtl
-
Crash when scrubbing the time slider due to material anisotropy
-
Crash while resizing the VFB during IPR session
-
Crash with a specific scene with VRayClipper
-
Crash with MultiSub material when deleting invisible to camera geometry during IPR
-
Crash with specific VRayProxy without normals and displacement
-
Crash with VRayEdgesTex in opacity slot in specific material setup
-
Crash with VRayFur with "Lock to surface" and "Ignore scale" enabled
-
Custom output channels of Color Correction are not exported properly
-
Different render of reflective material when Dome Light's "Cast shadows" is off
-
Effects result is missing when saving through 3ds Max Output
-
Extend stereoscopic rendering options (Eye distance, Focus method, Swap left/right, Follow VR headset)
-
Forest Color is not working when used with only default color and no texmaps
-
Inconsistent Forest Color randomization between DR slaves
-
Incorrect fog color of VRayEnvironmentFog when light's shadows are turned off
-
Incorrect output FOV with Sperical panorama camera with overriden Vertical FOV in 3ds max 2019
-
Instanced VRayProxies with VRayInstancer are missing in the first frame of V-Ray GPU production animation
-
Occasional crash when working with Physical Camera in IPR session
-
On-demand mip-mapped textures render with lower resolution on GPU when used in Bump, Displacement and Metalness
-
Refraction with nested volumes is wrong
-
Rendering differently spherical camera
-
Scene loads slower compared to CPU
-
The "*_tex_mult" parameters of the SettingsEnvironment plug-in are ignored
-
The "RGB and alpha source" rollout settings in VRayHDRI are ignored
-
The "Use roughness" option in VRayMtl has no effect
-
Unhandled exception when modifying one of the VRayInstancer lists during IPR
-
Unhandled exception when rendering with disabled VFB
-
Unahndled exception with Particle flow and motion blur in a scene with zero vertices meshes
-
Very small triangles disappear from the rendering
-
VRayDirt's "double sided" parameter is not working correctly
-
VRayScannedMtl is black during the mip-map on demand loading phase
-
VRayScannedMtl renders black in specific scene
-
VRayScannedMtl with triplannar mapping produces artifacts with specific geometry
-
Wrong opacity with VRayBlendMtl and VRay2SidedMtl
-
"Visible to camera" does not work with volumetrics
-
Remove "non-physical" warnings
-
GPU CUDA AA Gaussian not matching CPU;
VRayDenoiser
-
"Update" button is not working as expected during IPR
-
VRayDenoiser/vdenoise.exe: Denoising produces blurry artifacts when threshold is set to 0.0
VRayFastSSS2
-
Material in Raytraced (refractive) mode is lit by excluded V-Ray light with Cast Shadow disabled
VRayGLSL
-
"vr_Position" returns wrong results
-
Wrong normals in GLSL shaders
-
Wrong shadow calculation when used as opacity map;
VRayHairNextMtl
-
NaN pixels caused by negative value for the diffuse amount parameter
-
Randomization dye hue parameter renders differently with V-Ray GPU
-
The subdivs parameter should be dimmed when "Use local subdivs" is disabled in the Global DMC settings
VRayInstancer
-
Wrong instances rotations with PRT source particles
VRayLightMeter
-
Missing text ("Error" instead of "Error tolerance") in the UI for 3ds Max 2016 and older versions
VRayLightSelect
-
Fix artifacts in with adaptive dome light when mode is different from "Full"
VRayOptionRE
-
Add "Whole image" ability to the "exr data window" option to save the whole image even if a region is rendered
VRayOSL
-
OSL shading system leaks memory
-
The 'camera:fov' OSL attribute must be in degrees
-
VRayOSLTex crashes if attached to VRayEnvironmentFog
VRayPluginNode
-
Using in IPR may leave render license engaged
VRayProxy
-
Preview cache is not cleared when override is specified
VRaySoftBox
-
Gradients UI controls are not working since V-Ray Next, Beta 2
VRayVolumeGrid
-
Enabling GI has no effect with "Disabled" scattering on volumes with V-Ray GPU
-
Even when there aren't active render elements warnings appear in the V-Ray messages
-
Incorrect motion blur on moving grid with a static or moving camera locked to it with V-Ray GPU
-
Incorrect render result due to Channel Smoothing option set to Temperature with V-Ray GPU
-
Light Cache renders differently on GPU compared to CPU in Volumetric Geometry mode
-
Shadow Strength parameter doesn't work with scattering set to "Ray-traced" with V-Ray GPU
-
The VRayVelocity render element is not rendered in Volumetric Geometry mode if Motion Blur is off
-
Wrong render of VDB caches which have a background value outside the tree min-max range
VFB
-
3ds Max crashes when copying an image from VFB to the clipboard and then copying text from Layer/Scene explorer
-
Image shifts one pixel up/down when dragging the separator line during horizontal A/B compare
-
Using the drop-down channels list causes crash when renderring with disabled memory frame buffer, but with raw output preview enabled
.vrscene exporter
-
Composite texture with layers with no texture attached produces invalid vrscene files
V-Ray Bitmap to VRayHDRI converter
-
Tiled EXR conversion tool (img2tiledexr.exe) discovery error
V-Ray scene converter
-
Some camera settings are not transferred when converting Standard Camera to Max PhysicalCamera or VRayPhysical camera
V-Ray Toolbar
-
3ds Max crashes when creating a mesh lights from grouped objects
vdenoise.exe
-
The denoiser tool doesn't preserve the pixel aspect
.vrscene exporter
-
Composite texture with layers with no texture attached produces invalid vrscene files