3.05.03
Beta 2 release
Date – October 14, 2013
New Features
General
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Added a new camera type "Spherical panorama" for equirectangular panoramas (similar to "Spherical" but allows manual control of the vertical FOV)
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The full version of V-Ray Standalone is now included in the installation
Distributed Rendering
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Option to exclude the local machine from DR rendering
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Options to automatically transfer and cache render assets to the DR servers (3ds Max 2010 and later)
VRayFastSSS2
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Raytraced mode for multiple scattering
VRayHDRI
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Added an option for ground environment projection
VRayProxy
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Support for Alembic 1.5
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Ability to specify starting path in Alembic files
VRayDisplacementMod
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Support for Ptex object-space vector displacement
Lens Analyzer
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Ability to analyze distortion in arbitrary images
Render Mask
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Added two new modes: include/exclude list and by layer name
VFB
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Option to automatically save each render in the history (enabled from the VFB history options dialog)
Modified Features
General
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"Reinhard" color mapping is now the default color mapping mode
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Added per-object motion blur duration setting in the V-Ray object properties dialog
VRayHDRI
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Faster shutting down of 3ds Max when "clear on render end" for tiled textures is disabled
VRayMtl/VRayFastSSS2
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Print information about which materials require prepass interpolation maps
VRayIES
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The light dimensions are now shown in scene units in the UI
VRayPhysicalCamera
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Newly created objects are named "VRayCam001" etc
V-Ray RT
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Now uses the V-Ray VFB when enabled in the production renderer
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Up to 5x faster initial scene transfer to render servers
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Automatic asset transfer to the render servers
V-Ray RT GPU
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Reduced noise on VRayBlendMtl materials
VRayProxy
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The default preview mode is "preview from file (faces)" as it's faster in Nitrous
Embree
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Now is always compiled with pure SSE2 so that it works on older hardware
Bug Fixes
General
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The V-Ray caustics Auto save option is errorneously named casutics_autoSave in MaxScript
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Fixed override issue with V-Ray object properties when selecting multiple objects
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The V-Ray log file was not redirected properly when loading a scene with modified log file path
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No shadows behind glass with "cast shadows" disabled
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VRScene exporter didn't work for SSS2 materials
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Deep OpenEXR 2 files continued to be written even after a render has been cancelled
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Distributed rendering didn't work after rendering with V-Ray RT
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Fixed crash with multi-threaded saving of render elements when using the "split render channels" option
Hair & Fur
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Multiple Hair&Fur materials swap randomly between different modifier instances in the same stack
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Crashes with VRayLightMtl material
VRayProxy
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Preview was always as faces instead of edges in Nitrous
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Alembic hair preview could not be selected in the viewport
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Convert file paths to UNC option didn't work for VRayProxy
VRayPhysicalCamera
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Greyed out "Autogrid" in latest builds
Quick Settings
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Slow update when changing the shading quick settings if Render Globals are open
VRayOSLMtl / VRayOSLTex
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Problems with OSL shaders with ',' as the system decimal symbol
VRayHDRI
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Convert file paths to UNC option didn't work for VRayHDRI
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The Browse button does not work if the texture file name contains <UVTILE> tag
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The "Show Map in Viewport" button was not working
VRayFastSSS2
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Phase Function = 1 produced NaN pixels
VRayBPTracer
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Crash when rendering VRayMetaball objects
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Materials with glossiness less than 1.0 rendered incorrectly
VRayStereoScopic
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Stereoscopic rendering through shade maps was not working in beta 1.1
VRayMetaball
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Fixed crashes when rendering with the V-Ray VFB
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Incorrect renders with the irradiance map
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Incorrect surface normals in some cases
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Fixed incorrect motion blur in some cases
VRayRenderID
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VRayRenderID render element: XML output was not correct in 3ds Max 2013 and later due to Unicode
V-Ray Object Properties
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Fixed incorrect setting of properties when multiple objects are selected
VFB
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The entire history was reloaded when saving an image into the history