V-Ray Feature Comparison Chart

This page provides a table of features supported by different V-Ray versions in 3ds Max.

Overview

The following charts compare feature availability in the latest releases of V-Ray, organized into sections: Rendering, Geometry, User Interface, V-Ray GPU, Camera, V-Ray Frame Buffer, Materials, and Textures.

In these charts, V-Ray version headings include the year(s) the version were released. 3ds Max Version is the number of the version (not necessarily the year of release).

3ds Max Version Compatibility

3ds Max Version

V-Ray Next - 2018

V-Ray 3.6 - 2017

V-Ray 3.0 - 2014

V-Ray 2 - 2010-2014

2019

2018

2017

2016

2015

2014

2013

2012

2011

2010

2009

2008

ver. 9

Rendering Features

Feature

V-Ray Next - 2018

V-Ray 3.6 - 2017

V-Ray 3.0 - 2014

V-Ray 2 - 2010-2014

Bucket Rendering

Progressive Rendering

Interactive Production Rendering

V-Ray GPU

Speed improvements

Distributed Rendering

Resumable Rendering

Denoiser

Standalone Denoiser

Min Shading Rate Control

Variance Based Image Sampling

V-Ray Standalone

Live VR Rendering

Faster Hair Rendering

Use of Embree

Embree for Hair

Faster Light Cache

Faster Forest Pack Rendering

Faster Proxy/Instances Rendering

Faster Fur Rendering

Render Mask

Probabilistic Lights

Max Ray Intensity

Probabilistic Volume Grid Rendering

Deep EXR rendering

Light Cache DR

Add/Remove DR machines on the go

DR Automatically Cache render assets

DR Use/Don't use local machine

NVIDIA AI Denoiser

Adaptive Dome Light


Geometry Features

Feature

V-Ray Next - 2018

V-Ray 3.6 - 2017

V-Ray 3.0 - 2014

V-Ray 2 - 2010-2014

V-Ray Proxy

V-Ray Proxy with Alembic

V-Ray Proxy with Alembic Particles

V-Ray Proxy with Alembic Hair

Proxy Preview Types

Automatic Instancing of Identical proxies

Mesh Viewer

V-Ray Fur

V-Ray Fur Curl Map

Displacement

Vector Displacement

Clipper

Mesh Clipper

Volume Grid

Instancer

Metaballs

Orantrix Support

HairFarm Support

V-Ray Proxy with alembic layers


UI Features

Feature

V-Ray Next - 2018

V-Ray 3.6 - 2017

V-Ray 3.0 - 2014

V-Ray 2 - 2010-2014

V-Ray Toolbar

V-Ray Light Lister

Quick Settings

Simplified UI Levels

Dockable VFB windows

UI Tooltips

Scene Analyzer




V-Ray GPU Features

Feature

V-Ray Next - 2018

V-Ray 3.6 - 2017

V-Ray 3.0 - 2014

V-Ray 2 - 2010-2014

Interactive Rendering

Adaptive Lights

QMC Sampling

V-Ray Displacement

UDIM Support

Procedural Bump maps

V-Ray Edges Texture

Texture Baking

Low GPU Thread Priority

On-Demand Mip Mapping

V-Ray Aerial Perspective

Anisotropy

Spherical Panorama cameras

Cached Irradiance Maps

V-Ray Light Cache

V-Ray Raytraced SSS

V-Ray Section Clipper

V-Ray Fur

V-Ray Dirt texture

V-Ray Directional Area Lights

V-Ray Stochastic Flakes Material

V-Ray User Color/Scalar

V-Ray Light Select Render Element with GI

V-Ray Matte Shadow Render Element

HairFarm Rendering

Ornatrix Rendering

Orthographic Camera

GLSL support

Procedural Textures in Environment

V-Ray Plane

V-Ray Render Mask

V-Ray Motion Blur

V-Ray Real Zoom Option


Camera Features

Feature

V-Ray Next - 2018

V-Ray 3.6 - 2017

V-Ray 3.0 - 2014

V-Ray 2 - 2010-2014

Cubic 6x1 Camera

Stereo Spherical Camera

3ds Max Physical Camera

Bitmap Camera Aperture

Reflection/Refraction Exclude Options

Aerial Perspective

Ground Albedo Color

Sky Horizon Offset and Blend Control

Disk Light shape

Control for Specular/Diffuse Contribution in Lights

Ground Environment Projection

Texture Tags

Lens Analysis Tool

Matte Environment for Reflections/Refractions

V-Ray Light Meter

Convert Images to Tiled EXRs tool

Auto exposure

Auto white balance


VFB Features

Feature

V-Ray Next - 2018

V-Ray 3.6 - 2017

V-Ray 3.0 - 2014

V-Ray 2 - 2010-2014

Lens Effects in VFB

No Re-Render for Lens Effects

Interactive Lens Effects

Color Balance in VFB

Exposure in VFB

White Balance in VFB

Hue/Saturation in VFB

Levels in VFB

Curve in VFB

Bitmap Background VFB

Contrast in VFB

Highlight Burn CC

LUT in VFB

ICC in VFB

OCIO in VFB

Save CC from VFB - LUT and .vccglb

Load CC from History

Load Render Settings from History

Relative to Project History

Auto-save finished render

Image Info

 

 

 

 

Load Scene from History

 

 

 

 


Materials Features

Feature

V-Ray Next - 2018

V-Ray 3.6 - 2017

V-Ray 3.0 - 2014

V-Ray 2 - 2010-2014

V-Ray 2-Sided Material

    -  Multiply by Front Material

AL Surface Material

V-Ray Blend Material

V-Ray Bump Material 

V-Ray Car Paint Material 

V-Ray Fast SSS

V-Ray Fast SSS2

V-Ray Flakes Material

V-Ray GLSL Material 

V-Ray Hair Material

V-Ray Light Material

MDL Materials

V-Ray Material

- Glossy Fresnel

- Opacity Modes 

- GTR/GGX BRDF Option

- Metalness

V-Ray Wrapper Material

V-Ray OSL Material

V-Ray Override Material

V-Ray Point Particle Material

V-Ray Scanned Material

V-Ray Scatter Volume Material

V-Ray Stochastic Flakes Material

V-Ray Vector Displacement Bake

V-Ray VRmat Material

VRayHairNextMtl

VRaySwitchMtl


Textures Features

Feature

V-Ray Next Latest - 2018

V-Ray 3.6 - 2017

V-Ray 3.0 - 2014

V-Ray 2 - 2010-2014

V-Ray Bmp Filter

V-Ray Bump2Normal

V-Ray Color

V-Ray Color2Bump

V-Ray Comp tex

V-Ray Curvature

V-Ray Dirt

V-Ray Distance Tex

V-Ray Edges Tex

- Raytraced Rounded Corners

V-Ray Fake Fresnel Tex

V-Ray GLSL Tex

V-Ray Hair Info Tex

V-Ray HDRI

V-Ray ICC

V-Ray LUT

V-Ray Map 1

V-Ray Multi Sub Tex

- Randomization

V-Ray Normal Map

V-Ray OCIO

V-Ray OSL Tex

V-Ray Particle Tex

V-Ray Ptex

V-Ray Sampler Info Tex

V-Ray Sky

- Hosek

- Ground Albedo

V-Ray Softbox

V-Ray Triplanar Tex

V-Ray User Color

V-Ray User Scalar

Forest Color support

Footnotes

1 – Not supported since V-Ray version Next.