V-Ray Next, Hotfix 1

Official Release

Date - Oct 10, 2018

Download - Build 4.02.05

New features

V-Ray/V-Ray GPU

  • Add a parameter for additional control of the auto-exposure (camera_autoExposure_compensation)

V-Ray

  • Initial support for direct rendering of CoronaMtl and most materials from the Corona material library

Modified features

VRayDenoiser

  • Switch to Optix 5.1 for the NVidia AI denoiser

VRayGLSL/VRayOSL

  • Added keyboard shortcuts, compile and reset options to QuickShader UI

VRayHDRI

  • Improved performance for tiled .tx and .exr textures

VRayMDL

  • Add support for Ward BRDF in MDL plugin

VRayScene

  • Implement support for VRayCryptomatteElement

Bug fixes

Lens Analysis Tool

  • Crashes when analyzing a photo manually

V-Ray GPU

  • Blank images saved when used as texture baking renderer

  • CUDA error 700 when turning off Lights while rendering in IPR

  • Crash on the second frame in scenes with lots of animated plugins

  • Crash when cancelling a batch render in 3ds Max

  • Crash when deleting VRayLights in specific scene

  • Crash when deleting heavy geometry in specific scene

  • Crash with BerconNoise and VRayDisplacementMod during IPR

  • Crash with Displacement and Environment Fog during IPR

  • Crash with Ornatrix (since 4.02.01)

  • Crash with specific VRayProxy and displacement

  • Disable refresh interactive VFB button as it doesn't work correctly in IPR

  • IPR crashes with stereo mode set to Anaglyph(Red/Cyan)(Green/Magenta)

  • Noisy alpha channel with shadow catcher objects

  • Random crash when changing VRayLight options

  • Unexpected render result with non-spherical Dome VRayLight and matte shadows

  • Unhandled exception when moving the time slider with motion blur and OpenSubdiv

  • VRayDirt's "double sided" parameter is not working correctly

  • VRayHDRI with RGB multiplier in the Output rollout renders differently

  • VRayOCIO does not work with bitmaps

  • When there is just one light in the scene, adaptive lights v2 unnecessarily resets the progressive buffer

  • When using displacement, textures are affected by the texture format setting

V-Ray scene converter

  • Fix Opacity and Reflection Glossiness parameters conversion for CoronaSkinMtl

  • Fix Reference node space mode conversion for CoronaTriplanar

V-Ray

  • Artifacts with adaptive lights in a certain interior scenes

  • Crash when modifying VRayInstancer material and switching to another frame during IPR

  • Crash when rendering with DR (since 4.02.04)

  • Crash when starting IPR after resetting a scene with DR

  • Crash with region rendering with render elements and Previous render set to Darken

  • Different brightness in high-res renderings with Auto Exposure

  • Fix V-Ray Cloud scene submission broken animation export

  • IPR crashes with Alembic hair in specific scene after stop

  • Improve selection of VRayPhysicalCamera and VRayLight in the viewport

  • Separate render channels output files are not named properly when saving to separate folders (since 4.02.03)

  • Standard material diffuse texture and opacity map do not work with V-Ray Next

  • Stuck at "Building embree moving trees" with multi segment motion blur

VFB

  • Aspect ratio is changing when resizing VFB during IPR

  • Closing the VFB window while 3ds Max is saving a VFB image causes 3ds Max to crash

  • Image Info has to be cleared when loading a new image in VFB

VRay2SidedMtl

  • Crash with animated submaterial on the second frame in V-Ray GPU

  • Invalid colors with V-Ray Standalone when rendering scenes with two VRay2SidedMtl materials nested in each other

VRayDirt

  • Crash when undoing deletions of geometries that are in Include/Exclude lists

VRayDistanceTex

  • Crash during IPR (since 4.02.01)

VRayEnvironmentFog

  • Crash with VRayEnvironmentFog with overlapping gizmos with coinciding far sides

VRayGLSL

  • GLSL materials cause V-Ray GPU to recompile kernels on each start

VRayInstancer

  • Crash when rendering with Thinking Particles (since 4.02.03)

  • Fixed losing some particle groups during instancing

VRayOSL

  • Crash during IPR

  • Crash when selecting specific VRayOSLTex in material editor on scene open

  • Flipped textures with OSL maps on V-Ray GPU

  • OSL issues errors when output closures are not explicitly specified

  • Renders black in IPR if attached to VRayExtraTex

VRayPluginNode

  • Crash when a texmap used as a displacement map is being modified during IPR

VRayScene

  • Camera settings from vrscene interfere with the camera in 3ds max

VRayVolumeGrid

  • Caches containing a minus/dash sign before the # format can not be loaded

  • Caches containing digits after the # format can not be loaded

  • Crash when rendering with GPU as production after rendering with IPR

  • Multiple overlapping volumes do not blend correctly with V-Ray GPU