V-Ray Next, Hotfix 1
Official Release
Date - Oct 10, 2018
Download - Build 4.02.05
New features
V-Ray/V-Ray GPU
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Add a parameter for additional control of the auto-exposure (camera_autoExposure_compensation)
V-Ray
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Initial support for direct rendering of CoronaMtl and most materials from the Corona material library
Modified features
VRayDenoiser
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Switch to Optix 5.1 for the NVidia AI denoiser
VRayGLSL/VRayOSL
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Added keyboard shortcuts, compile and reset options to QuickShader UI
VRayHDRI
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Improved performance for tiled .tx and .exr textures
VRayMDL
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Add support for Ward BRDF in MDL plugin
VRayScene
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Implement support for VRayCryptomatteElement
Bug fixes
Lens Analysis Tool
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Crashes when analyzing a photo manually
V-Ray GPU
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Blank images saved when used as texture baking renderer
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CUDA error 700 when turning off Lights while rendering in IPR
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Crash on the second frame in scenes with lots of animated plugins
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Crash when cancelling a batch render in 3ds Max
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Crash when deleting VRayLights in specific scene
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Crash when deleting heavy geometry in specific scene
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Crash with BerconNoise and VRayDisplacementMod during IPR
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Crash with Displacement and Environment Fog during IPR
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Crash with Ornatrix (since 4.02.01)
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Crash with specific VRayProxy and displacement
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Disable refresh interactive VFB button as it doesn't work correctly in IPR
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IPR crashes with stereo mode set to Anaglyph(Red/Cyan)(Green/Magenta)
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Noisy alpha channel with shadow catcher objects
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Random crash when changing VRayLight options
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Unexpected render result with non-spherical Dome VRayLight and matte shadows
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Unhandled exception when moving the time slider with motion blur and OpenSubdiv
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VRayDirt's "double sided" parameter is not working correctly
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VRayHDRI with RGB multiplier in the Output rollout renders differently
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VRayOCIO does not work with bitmaps
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When there is just one light in the scene, adaptive lights v2 unnecessarily resets the progressive buffer
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When using displacement, textures are affected by the texture format setting
V-Ray scene converter
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Fix Opacity and Reflection Glossiness parameters conversion for CoronaSkinMtl
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Fix Reference node space mode conversion for CoronaTriplanar
V-Ray
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Artifacts with adaptive lights in a certain interior scenes
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Crash when modifying VRayInstancer material and switching to another frame during IPR
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Crash when rendering with DR (since 4.02.04)
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Crash when starting IPR after resetting a scene with DR
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Crash with region rendering with render elements and Previous render set to Darken
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Different brightness in high-res renderings with Auto Exposure
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Fix V-Ray Cloud scene submission broken animation export
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IPR crashes with Alembic hair in specific scene after stop
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Improve selection of VRayPhysicalCamera and VRayLight in the viewport
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Separate render channels output files are not named properly when saving to separate folders (since 4.02.03)
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Standard material diffuse texture and opacity map do not work with V-Ray Next
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Stuck at "Building embree moving trees" with multi segment motion blur
VFB
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Aspect ratio is changing when resizing VFB during IPR
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Closing the VFB window while 3ds Max is saving a VFB image causes 3ds Max to crash
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Image Info has to be cleared when loading a new image in VFB
VRay2SidedMtl
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Crash with animated submaterial on the second frame in V-Ray GPU
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Invalid colors with V-Ray Standalone when rendering scenes with two VRay2SidedMtl materials nested in each other
VRayDirt
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Crash when undoing deletions of geometries that are in Include/Exclude lists
VRayDistanceTex
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Crash during IPR (since 4.02.01)
VRayEnvironmentFog
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Crash with VRayEnvironmentFog with overlapping gizmos with coinciding far sides
VRayGLSL
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GLSL materials cause V-Ray GPU to recompile kernels on each start
VRayInstancer
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Crash when rendering with Thinking Particles (since 4.02.03)
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Fixed losing some particle groups during instancing
VRayOSL
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Crash during IPR
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Crash when selecting specific VRayOSLTex in material editor on scene open
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Flipped textures with OSL maps on V-Ray GPU
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OSL issues errors when output closures are not explicitly specified
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Renders black in IPR if attached to VRayExtraTex
VRayPluginNode
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Crash when a texmap used as a displacement map is being modified during IPR
VRayScene
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Camera settings from vrscene interfere with the camera in 3ds max
VRayVolumeGrid
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Caches containing a minus/dash sign before the # format can not be loaded
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Caches containing digits after the # format can not be loaded
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Crash when rendering with GPU as production after rendering with IPR
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Multiple overlapping volumes do not blend correctly with V-Ray GPU