Chaos Cloud Supported Features
This page provides a table of features supported by Chaos Cloud rendering in 3ds Max.
Overview
These features are supported by Chaos Cloud in 3ds Max.
Supported Features
Cameras
Environment
Feature |
Chaos Cloud |
Spherical Mapping |
✓ |
Mirror ball mapping |
✓ |
Angular mapping |
✓ |
✓ |
|
✓ |
|
✓ |
|
– |
Geometry
Feature |
Chaos Cloud |
Triangle meshes |
✓ |
✓ |
|
✓ |
|
NURBS |
✓ |
Subdivisions |
✓ |
✓ |
|
✓ |
|
– |
|
✓ |
|
– |
|
Particles (with Particle Flow) |
✓ |
X-Ref Scene |
✓ |
✓ |
|
✓ |
Global Illumination Methods
Feature |
Chaos Cloud |
✓ |
|
✓ |
|
✓ |
Lights
Feature |
Chaos Cloud CPU |
Lights textures |
✓ |
Skylight portals |
✓ |
✓ |
|
Standard Lights |
✓ |
Photometric Lights |
✓ |
Ambient Light |
✓ |
Image based lighting |
✓ |
Materials
Feature |
Chaos Cloud CPU |
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
VRayFastSSS2 (raytraced) |
✓ |
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
INITIAL |
|
✓ |
|
✓ |
|
✓ |
Global switches
Feature |
Chaos Cloud CPU |
Displacement |
✓ |
Lights |
– |
Hidden lights |
✓ |
Don't render final image |
✓ |
Override depth |
– |
Override material |
✓ |
Override material exclude list |
✓ |
Force back face culling |
– |
Shadows |
✓ |
Show GI only |
– |
Reflection/Refraction |
✓ |
Maps |
✓ |
Glossy effects |
✓ |
Max ray intensity |
✓ |
Filter maps |
✓ |
Secondary rays |
✓ |
Max transp. levels |
✓ |
Transp. cutoff |
✓ |
Light tree and adaptive lights |
✓ |
Render Elements
Feature |
Chaos Cloud CPU |
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
PARTIAL6 |
|
✓ |
|
– |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
– |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
– |
|
✓ |
|
– |
|
✓ |
|
✓ |
|
✓ |
|
– |
|
✓ |
|
– |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
Textures
Feature |
Chaos Cloud CPU |
Bitmap |
✓ |
Cellular |
✓ |
Checker |
✓ |
Color Correction |
✓ |
Composite |
✓ |
Dent |
✓ |
Falloff |
✓ |
Forest Color |
✓ |
Gradient |
✓ |
Gradient ramp |
✓ |
Marble |
✓ |
Mask |
✓ |
Mix |
✓ |
Noise |
✓ |
Output |
✓ |
OSL Map |
PARTIAL2 |
Particle Age |
– |
Particle MBlur |
– |
Perlin Marble |
– |
RGB Multiply |
✓ |
RGB Tint |
✓ |
Smoke |
✓ |
Speckle |
✓ |
Splat |
✓ |
Stucco |
✓ |
Substance |
✓ 4 |
Swirl |
✓ |
Tiles |
✓ |
Vertex Color |
✓ |
Waves |
✓ |
Wood |
– |
Advanced Wood |
– |
– |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
– |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
– |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
– |
|
✓ |
|
– |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
Other
Feature |
Chaos Cloud CPU |
✓ |
|
– |
|
– |
|
VRayLensEffects (VFB) |
✓ |
– |
|
✓ |
|
✓ |
|
✓ |
|
✓ |
|
Render Mask (see Image Sampler) |
✓ |
✓ |
|
✓ |
|
– |
|
✓ |
|
Anisotropy |
✓ |
Matte objects |
✓ |
Include/Exclude Lists for Materials |
✓ |
Include/Exclude Lists for Lights |
✓ |
3rd Party Plugins
Feature |
Chaos Cloud CPU |
ForestPro instancing |
✓ |
RailClone instancing |
✓ |
MultiScatter instancing |
✓ |
ColorCorrect |
✓ |
Carbon Scatter |
✓ |
✓ |
|
✓ |
|
MultiTexture |
✓ |
Bercon Maps |
✓ |
Forest Color |
✓ |
Anima |
– |
GrowFX |
✓ |
Footnotes
1 – The Sampler Info Render Element supports different UVW Coordinate types through its different pass types. For more details, please see the Sampler Info Render Element page.
2 – It is supported in V-Ray for 3ds Max 2019. Some OSL maps are not supported yet.
3 – Falloff map does not support Shadow/Light type.
4 – Substance2 is supported.
5 – Shutter efficiency is not supported.
6 – VRayCryptomatte RE is supported when rendering with Bucket Image Sampler.